Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 83
  1. #41
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tegernako View Post
    I'm not seeing it at all but this specific topic is really a personal opinion so it's hard to say that you are wrong I guess.
    It is.. In a way. But with the way the beast gauge works compared to building stacks, I dare say you get maybe twice the IB usage as before? And, if you are going to use unchained, it's only 1 SP to restore the BG vs having to spend 7 gcds (or infuriate) to get 5 stacks back.
    (0)

  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,843
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BluexBird View Post
    It doesn't work like that. You can't go with what the healers say on this. It's largely psychological, they look at your HP, see a giant chunk of it missing, and think "ugh, if it was Paladin I'd have less to heal back".

    But they don't take into account the fact that their heals do more when they use it in Warrior.

    It's the same as Thrill of Battle. You use it when you get hit, it doesn't look or feel like you mitigated anything! You just see a huge chunk of your HP drop. Only after it fades and your HP resets, IF you pay attention you will see your HP is actually higher than what it would have been if you had taken the damage without Thrill.
    Their healing abilities don't heal for any more, though. Which is why you most often see this complaint from dungeon speedrunners, who tend to HoT at the start, and then just DPS with oGCD heals tossed in. Not only does a vital defensive for Warriors require uptime (Gauge) not generated by AoEing, it doesn't get as much out of all those skills.

    Make Defiance quite simply increase the effect of ALL healing, and simply nerf Defiance-Equilibrium to compensate, and that thought would only cross the minds of those healing very poor Warriors (including those who don't prep gauge for the next pull).
    (0)

  3. #43
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Too the OP i applaud you for trying to make light of all of what SE has been doing but its a clear miss for tanks so far in this expansion even in this thread its turned into lets figure out how to fix this issue we have instead of looking at the good things in the game.
    (0)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  4. #44
    Player
    TheFanciestBard's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Gentle Willow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mnemosynia View Post
    Too the OP i applaud you for trying to make light of all of what SE has been doing but its a clear miss for tanks so far in this expansion even in this thread its turned into lets figure out how to fix this issue we have instead of looking at the good things in the game.
    Unfortunately so. People are very prone to complaining. War is "fine" in the sense that is functions and does its intended role. We're far from MCH levels of FUBAR as well. I'm actually a bit scared of what will happen if they make the biggest changes requested, which is remove gauge cost, make unchained/inner release not share a cd, and have onslaught not cost gauge... War will be kinda nuts. I'd honestly be fine with the gauge cost if it rounded up to the nearest 10 instead of being cut in half. Swapping into awkward numbers like 17 or 25 is annoying.
    (0)

  5. #45
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    This is why im not sure what everyones problem is with WAR when it comes to loosing beast gauge when changing stances, IB is SO GOOD now, it got a potency buff and its a mini-rampart as OP said, and unchained is cheap as chips with usualyl enough beast gauge left over to use onsought to get back to the boss after a mechinc. Delivierence does feel clunky but i do think thats because the 5 fell cleaves was designed to be a meme more than anything. it also creates an extra layer of complexity in that if you know you have to switch stances soon for eg a tank buster, instead of complaining about the beast gauge loosing 50% just use up what you have and then switch for minimal losses, it defiantly feels more like you have to prepare for things and actually know the fight as WAR now instead of in 3.x where it was like "OOps gotta tank swap lel, better use my oGCD stance swap and just laugh it off".

    Honestly though as they are right now is probably as balanced as tanks have ever been since the release of 3.0, that being said though its only marginally better and you have to wonder how they actually test balance changes internally because usually it seems a bit off the mark.

    Quote Originally Posted by TheFanciestBard View Post
    snip
    Yes it is unfortunate, but it being a forum its the best place to discuss that kind of thing. saying how great something is is probably better left for reddit as people may actually stay on topic and not veer off. and honestly with tanks how they have been for the past 2 years it does make me wonder why we're only getting this much discussion now regardless of the fact that WAR was massively overtuned in 3.x but the community mostly just went "this is fine" instead of speaking up.
    (0)
    Last edited by VenKitsune; 07-12-2017 at 10:09 AM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  6. #46
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I concurrr. Inner beest iz great. I mean you get glowy eyes en everding. Wait datz "inner release" you say. Lolz. So confusing cuz in the quest story glowy eyez always mean "innard beest."

    But yah, losing guage switching to deeps stance so fun. Also grate iz onslaught. I mean it's so essential. How paladin even get by widowt it?

    And the enemiddy on onslaught soo good. I like use it like 100 times every dungeon run to save healerz cuz I lose enmity all da time even with massive enemity boost to ovapowa and chop chops comboez.

    And those times I lose enmiddy on bosses? Phew so glad I have onslaught!
    (1)

  7. #47
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by BluexBird View Post
    Also:

    a.
    Nah its so funnnn... like building 100 rage, staring at 3 timers to align, switching to deeps, losing 50 guage, then you can choose... 4 Fell cleebs or 6 fell cleebs. 6 cleebs if u want to max deeps in da innard beest timer. 4 cleebs if yood rather have yir leg gnawed off by a qiqirn meateater den sit through 6 more globally kewldowns.

    So engaging decision. So funnnn yah
    (1)

  8. #48
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Is defiance that stance that I might as well take off my hotbars?
    (0)

  9. #49
    Player
    WayofTime's Avatar
    Join Date
    May 2017
    Posts
    38
    Character
    Way Tiberius
    World
    Lamia
    Main Class
    Astrologian Lv 70
    I think we really need to Shake this thread Off, since the OP feels a lot more like trolling than having an actual conversation.
    (0)

  10. #50
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hruodig View Post
    Is defiance that stance that I might as well take off my hotbars?
    No bozo! It's deliburanse! Just sit in dank stance all day cuz apparently hitting one cooldown after another and innard beest is soo good.

    Forget about yir lebel 70 skill. Just yooz unchained and sit happy in dank stance.

    But yoo say team ask yoo fir moor dps? Yoo tell dem too much trouble. Yoo only Mt from now on. And yoo sit in deviance onlee.
    (1)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread