Since the general consensus among the MCH community is that our damage is too low for what we bring to a party, i have had an idea.
Some friends of mine who played during the 1.x era told me about a toggle that used to exist for Casters that would change their single target spells into AoEs.
This got me thinking about such a toggle for the Machinist.
The Heat Gauge has given some much needed gameplay elements to Machinists to further differentiate it from the Bard, But we can go further and give it something truly unique.
I thought perhaps we could replace Overload (I've yet to find a situation where that skill was even useful) with a Toggle skill while in Gauss Barrel, Tentatively named Dispersion Mode and Focused Mode.
Perhaps even tie the mode to the Turret you currently have placed.
Rook would enable Focused Mode while Bishop would switch it to Dispersion Mode.
No turret would leave our skills as they currently exist.
Focused Mode would increase potencies and alter Spread Shot into a single target "Five-fold" shot with a recast. (Theory being instead of swinging wide with the gun, aim low and go vertical)
Wildfire would get a duration increase, allowing for more shots to be counted.
Dispersion Mode would cause our single target shots to become conal or line AoEs or "hits target and all targets within Xy" with reduced potencies (Basically turns the gun into a shotgun) while altering Spread Shot to leave a short bleed DoT instead of simple spamming it.
Wildfire would also be applied to all nearby targets when used for its normal duration.
Also, make Hot Shot into an Attack Speed buff similar to Huton instead of 5% damage, Gauss Barrel is already handling our passive damage up.
Numbers would obviously be tuned to not be overpowered, And i intentionally left out any mention of specific numbers to avoid confusion.
Discuss?