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  1. #1
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80

    Why Black Mage Needs (a teensy bit of) Help

    ...wait, I just did a post on Summoner, why does Black Mage need adjustment?

    The answer is... it SORT OF doesn't, but... then you start looking at its paradigm, and the way it's built versus Red Mage and its intended melee contemporary, Samurai.

    Let's get one thing out of the way. As it stands, Black Mage's damage, while considerable and indeed higher than Red Mage's isn't enough to justify its lack of utility. Sure, I spent a lot of time whinging about Summoner's lack of damage in the other topic, but let's just go over some things.

    Black Mage AOE is perfectly fine. That's all I need to say. No need for adjustment, it is far more powerful than its counterparts in Red Mage and Summoner. As much as I'd like SMN to be able to catch up for AoE, Black Mage would be fine at least keeping this. Flare didn't need the dropoff nerf, though. Moving on.

    Black Mage lacks power for its lack of mobility. This is technically a trapping of both casters and healers, but with Red Mage having it mitigated with Dualcast, and Summoner having mostly DoTs and Ruin II, Black Mage is in a strange place where its melee counterpart not only performs better than it, but also has less flaws. To improve this, I propose that Black Mage has their single target damage improved. In fact, I would dare say that either Fire IV and Blizzard IV ought to be buffed to a whopping 300 (technically 594 after Astral Fire III and Enochian for Fire IV) potency, Thunder III have a boosted potency, or the addition of Astral Fire IV, for a full 2x damage boost. Astral Fire IV seems like the more balanced adjustment, since it would put Fire IV at a practical 572 instead of 594, but it would still be an enhancement. Umbral Ice IV could simply allow instant cast for Fire III. Also, it wouldn't hurt if Thunder III was treated as an ability when players are affected by Thundercloud, so it wouldn't disrupt our Fire rotation. With that said, Foul could also do with a slight boost, depending on Astral Fire or Umbral Ice, with Astral Fire giving a damage over time effect and Umbral Ice giving it 50 potency per stack, or the other way round.
    (3)

  2. #2
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    BLM also desperately needs som QoL adjustments. One more second on AF/UI duration, and roughly 800 more mana at cap. It's not fair that I have to fight the server tick rate as well as the content.
    (9)

  3. #3
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    And we didn't even start about the broken Umbral Heart mechanic.
    If our old 3.x rotation yields more dps than doing a rotation with our shiny new toys, something is seriously wrong.
    (3)

  4. #4
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lelila38 View Post
    And we didn't even start about the broken Umbral Heart mechanic.
    If our old 3.x rotation yields more dps than doing a rotation with our shiny new toys, something is seriously wrong.
    I feel like the Umbral Hearts are actually perfectly fine. We essentially get our old opener 24-7, without needing to use Convert, but Fire IV could use a buff.
    (0)

  5. #5
    Player
    NoxLumina's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    45
    Character
    Nox Lumina
    World
    Odin
    Main Class
    Black Mage Lv 90
    Yesterday I killed a SussieEX dummy faster using Stormblood opener into A Realm Reborn rotation + Foul (yes, no Fire IV after the opener)) than I did using a full Stormblood rotation.
    I'd say they need more than a teensy bit of help.

    Not to mention the flat DPS increase when I just do the Heavensward rotation but replace Blizzard IV with foul.
    Blizzard IV is a DPS loss as it stands.
    (1)
    Last edited by NoxLumina; 07-11-2017 at 03:40 PM.

  6. #6
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by NoxLumina View Post
    Yesterday I killed a SussieEX dummy faster using Stormblood opener into A Realm Reborn rotation + Foul (yes, no Fire IV after the opener)) than I did using a full Stormblood rotation.
    #thathappened

    Quote Originally Posted by NoxLumina View Post
    Not to mention the flat DPS increase when I just do the Heavensward rotation but replace Blizzard IV with foul.
    Blizzard IV is a DPS loss as it stands.
    So... using Blizzard IV to get additional Fire IVs alongside Foul is a DPS loss... somehow?

    I mean, if you're only using the HW rotation, you're actually at a DPS loss, especially versus the actual HW potencies. Besides, your HW rotation already has Blizzard IV, and it only costs 2.3-2.4 seconds to cast Foul, why not just bite the bullet and do that for the additional fire IVs?
    (1)

  7. #7
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    @EllieShadeflare

    Check this thread out, it sums up why 3.0>4.0.
    http://forum.square-enix.com/ffxiv/t...ers-on-4.0-BLM
    (0)

  8. #8
    Player
    NoxLumina's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    45
    Character
    Nox Lumina
    World
    Odin
    Main Class
    Black Mage Lv 90
    Do you want a video :U
    I should add at this point though, that I killed the dummy with SB rotation once and it was pretty bad try and I tried multiple times to get that quicker kill with the 2.0 rotation.
    Dummy runs on a normal dummy (which my statics RDM had to parse cuz PS4, yay) came out around 4.1k as opposed to 4.3-4.5k with the SB rota.
    Considering the inevitable MP tick fuckery and the fact that you'll have to move and drop Fire IVs in actual fights it might be that doing the HW or ARR rotation will actually yield a better outcome for a BLM right now.
    (0)
    Last edited by NoxLumina; 07-11-2017 at 04:01 PM.

  9. #9
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    I would like a video, because it makes about as much sense as conspiracy theories. My general experience is that my damage, beyond the lower potency of Fire IV and Blizzard IV, is much higher per 30s than HW.
    (1)

  10. #10
    Player
    NoxLumina's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    45
    Character
    Nox Lumina
    World
    Odin
    Main Class
    Black Mage Lv 90
    View edit in last post. I will be home in about 7 hours then Ian try to crap out another atrocity like that.

    I shit you not when I tell you that happened though.
    It's not like the ARR rotation is more effective on a dummy I think it's like 9% weaker or something. But that's enough to actually come out higher if you luck out on procs and had a bad run with the SB rotation before that.

    They screwed up BLM. Doing a 3 year old rotation shouldn't be that effective.
    (1)
    Last edited by NoxLumina; 07-11-2017 at 04:11 PM.

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