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  1. #11
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    That "idle" time is even worse when you have slow attacks that miss or are evaded.

    Rampage, +Accuracy, and Throw to breach the gapz of idlyness! At least on Marauda.
    (0)

  2. #12
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Murugan View Post
    What job are you referring to? Because if it is your level 50 I'm curious where this down time is coming from? Do you not use any abilities other than weapon skills?
    Quote Originally Posted by Chardrizard View Post
    You kind of have alot of downtime if you are bad at positioning and keep failing to chain combo.
    For example MRD:
    I generally use Brutal Swing → Maim → Godsbane, Godsbane is 1min cool down - have to wait to do the full combo again
    Path of the Storm → Whirlwind is AOE - not very good when you're trying not to get adds, also 1min cool down
    Heavy Swing → Skull Sunder - fast cool down but enmity generator xD

    I am also curing, decoy, feather foot, beserk/rampage, foresight, etc etc. but often i'm waiting for the cool down because I find doing partial Brutal Swing → Maim not wroth while and single WSs even less so.
    (0)

  3. #13
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by ninesunz View Post
    For example MRD:
    I generally use Brutal Swing → Maim → Godsbane, Godsbane is 1min cool down - have to wait to do the full combo again
    Path of the Storm → Whirlwind is AOE - not very good when you're trying not to get adds, also 1min cool down
    Heavy Swing → Skull Sunder - fast cool down but enmity generator xD

    I am also curing, decoy, feather foot, beserk/rampage, foresight, etc etc. but often i'm waiting for the cool down because I find doing partial Brutal Swing → Maim not wroth while and single WSs even less so.
    I feel ya. For a single battle, the fight will likely be over. But if you're trying to chain them together, you'll get hit with this cooldown more than not.

    When someone else is tanking, would prefer not to do the Heavy Swing → Skull Sunder combo for the enmity gen. Conjurer is looking a little less unsexy (triple upside-down negative!).
    (0)

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