That "idle" time is even worse when you have slow attacks that miss or are evaded.
Rampage, +Accuracy, and Throw to breach the gapz of idlyness! At least on Marauda.
That "idle" time is even worse when you have slow attacks that miss or are evaded.
Rampage, +Accuracy, and Throw to breach the gapz of idlyness! At least on Marauda.
For example MRD:
I generally use Brutal Swing → Maim → Godsbane, Godsbane is 1min cool down - have to wait to do the full combo again
Path of the Storm → Whirlwind is AOE - not very good when you're trying not to get adds, also 1min cool down
Heavy Swing → Skull Sunder - fast cool down but enmity generator xD
I am also curing, decoy, feather foot, beserk/rampage, foresight, etc etc. but often i'm waiting for the cool down because I find doing partial Brutal Swing → Maim not wroth while and single WSs even less so.
I feel ya. For a single battle, the fight will likely be over. But if you're trying to chain them together, you'll get hit with this cooldown more than not.For example MRD:
I generally use Brutal Swing → Maim → Godsbane, Godsbane is 1min cool down - have to wait to do the full combo again
Path of the Storm → Whirlwind is AOE - not very good when you're trying not to get adds, also 1min cool down
Heavy Swing → Skull Sunder - fast cool down but enmity generator xD
I am also curing, decoy, feather foot, beserk/rampage, foresight, etc etc. but often i'm waiting for the cool down because I find doing partial Brutal Swing → Maim not wroth while and single WSs even less so.
When someone else is tanking, would prefer not to do the Heavy Swing → Skull Sunder combo for the enmity gen. Conjurer is looking a little less unsexy (triple upside-down negative!).
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