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  1. #1
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I agree with all that points, but changing to much things about SMN's power would lead to unbalance.

    IMO, SMN is currently stronger than people think, he is not the DPS god, like the current Samourai, but we can't say that he is underpowered.
    But I think it requires too much effort to make the best out of this job and i would like to see this jobs improved, without necessary increasing it's power.

    Some ideas :
    - changing DWT icon into Death Flare when we enter the DWT. Same about Summon Bahamut that should be changed into Enkidle Bahamut (or use the same Enkidle skill for both Enkidle or Enkidle Bahamut.
    That's the same order after all).
    - Rework Devotion and Physic. Both are useless currently. Physic has no point in its state and devotion is pointless with this 'target' system
    - Make bahamut a turret that autohits so we can use it at any moment without feeling we are doing bad if we have not Aethers stacks + Virus + Tri-d
    - General animation lock, pet responsive, macro and network improvement (see below*)

    *
    - the previous DWT was 15 sec, that's supposed to be 6 GCD WITH 0 SPELLSPEED. In fact it's 5 with a decent amount of spell speed, that's not that much better with 1 more second.
    - Pet should be as responsive as the summoner. Even if we know Garuda has to finish a cast, I don't see any reason from garuda to wait 3 sec for Contagion when her cast is supposed to be 1s...
    - Pet doesn't queue some order. If i do Devotion + Enkidle, i'll spend animation time to say to Ifrit to do something, and Ifrit will just answer : "hey bro, here is your Enkidle back, do it again plz'.
    - I don't like some animation locks, especially the one from potion and DWT. I don't see either why it's not smooth to burn Fester,ED and Painflaire in the same gcd
    - I use a macro for Shadow Flare because i find hard to place it while having a high chance to loose the target (something like /ac SF <t>), but game the decides that sometimes the macro can't be used during GCD.

    Just few improvement without directly powering up the jobs would be greatly appreciated.
    (1)
    Last edited by Koyuki38; 07-11-2017 at 06:18 PM.

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Koyuki38 View Post
    IMO, SMN is currently stronger than people think, he is not the DPS god, like the current Samourai, but we can't say that he is underpowered. But I think it requires too much effort to make the best out of this job and i would like to see this jobs improved, without necessary increasing it's power.
    actually this - its just way harder to reach a decent amount of numbers - f.e. compared to fflogs top Rdm (4,565) on Susano Ex, the top Smn (4,348.5) just lacks in 220 dps but if you look at it further down the road you see that all top 50 Rdms are above 4000 dps while just the top 4 Smns are able to pass the 4000 dps-line.

    The weakness in this job is clearly the effort and punishment if you mess up a single step in your rota - one mistake and you fall down all the road without a chance to stand up in any way... we can compete but nearly nobody is able to play this cls that well to show its real power... though wasnt SB about making everything easier? Seems they forgot smn in this manner... : /
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