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  1. #1
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    snip
    You've hit the nail on the head, but the other problem is the new intended "identity" that I can see the team was trying to go for with Summoner in SB: They were trying to create a build-up mage, easily punishable but utterly deadly when it reaches its boiling point. Unfortunately, that payoff is decent at best, or outright crippling our standard arsenal at worst. With both Red Mages and Black Mages having far better build-up mechanics than Summoners do, it makes our struggle all the more irritating.
    (3)

  2. #2
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Played my job summoner after leveling my main bard to 70. It feels clunky and ruined. I'll play her when I am bored and the stand alone 60 summoner shall sit idle. Both times I ran the sum in an instance, people asked me how I liked the changes and complained about theirs also with the same things I noticed. Oh, and the aetherial change plain sux. Why do game devs always want to fix what is not broken? Shame...
    (1)

  3. #3
    Player
    Troile's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Sera Vandis
    World
    Mateus
    Main Class
    Astrologian Lv 54
    I have to say that while I agree with some things said here, I completely disagree with making Bahamut a turret. I think the devs allowed us to control him in an interesting way which doesn't really take "extra" effort. I find it good that we have direct control over his dps.

    I do agree that he shouldn't just follow us around and we should be able to place him though. Also...I agree with not locking out Aetherflow during our different states.
    (1)

  4. #4
    Player
    AscendantManes's Avatar
    Join Date
    Sep 2013
    Posts
    87
    Character
    Mara Ileres
    World
    Balmung
    Main Class
    Summoner Lv 70
    The punishment would be a lot less severe if

    a) Fester and Bane could only be used on targets with Bio and Miasma, and
    b) If we didn't lose all the Bahamut stacks on death.

    Being able to target Devotion would be very nice too. We have a series of role skills that are used by targeting other party members, so why can't Devotion do the same? If it's to intruduce an element of randomness to the all-purpose buff, then the right macros can nullify it almost entirely... so why?
    (1)
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  5. #5
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by silentwindfr View Post
    actually you can't be more wrong ferrasper. the black mage and the summoner are two pure dps caster... the only difference is the form the dps take. one is directly casting the damage, while the other relly on his pet and the dot for create a substain dps.
    the trouble with smn, is the loose of the dot have affect too much them dps and lead them far behind. i feel they did hope that the ruin III will cover for this loose and the ruin buff too... sadly it's not enough. we can hope for the 4.05 a boost of the dot damage for cover this part.
    I disagree because the BLM can't combat rez people while SMN can which puts him more in line with the RDM. Not to mention the devotion buff and physic heal which is crappy. It is still a heal though. SMN is a utility caster along with RDM because of the heals, rez, and buff. BLM has none of that making it the pure caster.
    (2)

  6. #6
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ferrasper View Post
    I disagree because the BLM can't combat rez people while SMN can which puts him more in line with the RDM. Not to mention the devotion buff and physic heal which is crappy. It is still a heal though. SMN is a utility caster along with RDM because of the heals, rez, and buff. BLM has none of that making it the pure caster.
    And Red Mage also happens to outpace us in literally every way as well. How convenient!

    As I mentioned in my previous post, it seriously feels like they tried to give SMN a more support-DPS role with a build up twist, similar to Dragoon, but our payoff and our support doesn't really work well, especially since Red Mages can essentially rez with no flaws period, and have an AoE support... and then there's Vercure. Both aspects require adjustment, the payoff to our DPS, and the support.
    (5)

  7. #7
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by EllieShadeflare View Post
    And Red Mage also happens to outpace us in literally every way as well. How convenient!

    As I mentioned in my previous post, it seriously feels like they tried to give SMN a more support-DPS role with a build up twist, similar to Dragoon, but our payoff and our support doesn't really work well, especially since Red Mages can essentially rez with no flaws period, and have an AoE support... and then there's Vercure. Both aspects require adjustment, the payoff to our DPS, and the support.
    I know which is why I think SMN should be put in line next to RDM making it more a matter of which play-style and buff I want to play with. I want SMN buffed. Please don't misunderstand that.
    (0)

  8. #8
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ferrasper View Post
    I know which is why I think SMN should be put in line next to RDM making it more a matter of which play-style and buff I want to play with. I want SMN buffed. Please don't misunderstand that.
    Ah, fair enough. Hopefully, more people can get on board, since it feels like SE doesn't know what to do with us a good deal of the time.
    (0)

  9. #9
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    It's always been kind of odd to me that BLM has traditionally been better at AoE than SMN. I mean... it's a Summoner. The point is to slowly build up to a massive nuke that obliterates everything in sight. BLM has always been about high, consistent damage.
    (7)

  10. #10
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I agree with all that points, but changing to much things about SMN's power would lead to unbalance.

    IMO, SMN is currently stronger than people think, he is not the DPS god, like the current Samourai, but we can't say that he is underpowered.
    But I think it requires too much effort to make the best out of this job and i would like to see this jobs improved, without necessary increasing it's power.

    Some ideas :
    - changing DWT icon into Death Flare when we enter the DWT. Same about Summon Bahamut that should be changed into Enkidle Bahamut (or use the same Enkidle skill for both Enkidle or Enkidle Bahamut.
    That's the same order after all).
    - Rework Devotion and Physic. Both are useless currently. Physic has no point in its state and devotion is pointless with this 'target' system
    - Make bahamut a turret that autohits so we can use it at any moment without feeling we are doing bad if we have not Aethers stacks + Virus + Tri-d
    - General animation lock, pet responsive, macro and network improvement (see below*)

    *
    - the previous DWT was 15 sec, that's supposed to be 6 GCD WITH 0 SPELLSPEED. In fact it's 5 with a decent amount of spell speed, that's not that much better with 1 more second.
    - Pet should be as responsive as the summoner. Even if we know Garuda has to finish a cast, I don't see any reason from garuda to wait 3 sec for Contagion when her cast is supposed to be 1s...
    - Pet doesn't queue some order. If i do Devotion + Enkidle, i'll spend animation time to say to Ifrit to do something, and Ifrit will just answer : "hey bro, here is your Enkidle back, do it again plz'.
    - I don't like some animation locks, especially the one from potion and DWT. I don't see either why it's not smooth to burn Fester,ED and Painflaire in the same gcd
    - I use a macro for Shadow Flare because i find hard to place it while having a high chance to loose the target (something like /ac SF <t>), but game the decides that sometimes the macro can't be used during GCD.

    Just few improvement without directly powering up the jobs would be greatly appreciated.
    (1)
    Last edited by Koyuki38; 07-11-2017 at 06:18 PM.

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