Quote Originally Posted by KisaiTenshi View Post
Why would it require a redesign when the V1.0 cities were one map before? No I think this is a misinterpretation. They probably said they would need to justify the time/resources for doing so, and it's not a priority.

They could always do this as part of an expansion of the V1.0/V2.0 areas as there are places on the map that were just truncated like the Labyrinth to Nalds Reflection, Nanasawa Mines, the fact that the entire Black Shroud used to be a maze, and so forth.
As others stated before me, the 2.0 cities were designed to be separate zones in 2.0 (it cut out the need for needlessly long pathways for loading in the next part of the zone, an example would be the massive bridges and paths in Limsa 1.0).

If they have the resources to allocate to stitching the zones together, it's certainly possible. But the amount of resources it could take to make say Gridania into one zone would likely require having to redo all of the code of the quests tied to the areas formerly being 2 separate zones among various other factors that would need extensive bug testing. It's not as simple as connect path A to path B, so to speak. And the dev team is probably still swamped making new dungeons, trials, and story content for the coming patches. One day they might make the old cities one zone, but for now it's not gonna happen.