

Unless they literally reused the cities as they existed in 1.0, they probably built them with the separation in mind, which probably means there are oddly structured or untextured areas that aren't a problem because you'll never see them from the wrong angles.Why would it require a redesign when the V1.0 cities were one map before? No I think this is a misinterpretation. They probably said they would need to justify the time/resources for doing so, and it's not a priority.
They could always do this as part of an expansion of the V1.0/V2.0 areas as there are places on the map that were just truncated like the Labyrinth to Nalds Reflection, Nanasawa Mines, the fact that the entire Black Shroud used to be a maze, and so forth.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

