The devs already said doing this would necessitate a full redesign of those cities, which would cost a substantial amount of time and resources for areas very few people bother with unless you're on a RP server. Not really worth it at this point.




The devs already said doing this would necessitate a full redesign of those cities, which would cost a substantial amount of time and resources for areas very few people bother with unless you're on a RP server. Not really worth it at this point.

I dont recall them ever saying this and I follow things pretty well - care to provide a link? Also as a game developer myself - I cant imagine that the effort would be that substaintial considering the world building is done already.


It was in a live stream, so it would be hard to post the source.


Why would it require a redesign when the V1.0 cities were one map before? No I think this is a misinterpretation. They probably said they would need to justify the time/resources for doing so, and it's not a priority.
They could always do this as part of an expansion of the V1.0/V2.0 areas as there are places on the map that were just truncated like the Labyrinth to Nalds Reflection, Nanasawa Mines, the fact that the entire Black Shroud used to be a maze, and so forth.


Unless they literally reused the cities as they existed in 1.0, they probably built them with the separation in mind, which probably means there are oddly structured or untextured areas that aren't a problem because you'll never see them from the wrong angles.Why would it require a redesign when the V1.0 cities were one map before? No I think this is a misinterpretation. They probably said they would need to justify the time/resources for doing so, and it's not a priority.
They could always do this as part of an expansion of the V1.0/V2.0 areas as there are places on the map that were just truncated like the Labyrinth to Nalds Reflection, Nanasawa Mines, the fact that the entire Black Shroud used to be a maze, and so forth.


If you ever played 1.0, you'll know there are significant differences between the current maps and the old ones. Also, the old ones also opened out onto the world maps seamlessly, so it's not exactly going to be a simple case of ripping the assets out and shoving them back in.


As others stated before me, the 2.0 cities were designed to be separate zones in 2.0 (it cut out the need for needlessly long pathways for loading in the next part of the zone, an example would be the massive bridges and paths in Limsa 1.0).Why would it require a redesign when the V1.0 cities were one map before? No I think this is a misinterpretation. They probably said they would need to justify the time/resources for doing so, and it's not a priority.
They could always do this as part of an expansion of the V1.0/V2.0 areas as there are places on the map that were just truncated like the Labyrinth to Nalds Reflection, Nanasawa Mines, the fact that the entire Black Shroud used to be a maze, and so forth.
If they have the resources to allocate to stitching the zones together, it's certainly possible. But the amount of resources it could take to make say Gridania into one zone would likely require having to redo all of the code of the quests tied to the areas formerly being 2 separate zones among various other factors that would need extensive bug testing. It's not as simple as connect path A to path B, so to speak. And the dev team is probably still swamped making new dungeons, trials, and story content for the coming patches. One day they might make the old cities one zone, but for now it's not gonna happen.
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