Your ideas would make monk insanely overpowered if applied with the potency suggestions. I can't go through them all because I'm at work but for a few...
Touch of Death won't be able to come back with Riddle of Fire in its current iteration. I miss all the dots across all the classes but for monk specifically ToD was our strongest attack and if it came back it'd be ultra crazy powerful because we'd be able to apply it twice during RoF (once at the start of RoF probably with Internal Release and once at the end to snapshot). That's just way too much power for a single GCD.
The Fist stances need to be removed now that we have the Riddles - which are far more interesting than a toggle that is 99.5% set to Fists of Fire. I and others have suggested this and given they removed the Ninja poisons in favor of traits I feel they should do the same and make FoF a trait acquired at level 20 or something.
Demolish duration would be helpful but given the loss of ToD and Fracture it'll clip either way, especially with RoF throwing a spanner in the works.
Arm of the Destroyer and One Ilm Punch flat out need to leave PVE and migrate to the PVP toolkit in their current forms. I do like the idea of buffing AotD to a higher potency with no additional effect silence or otherwise, but I feel any potency buff to AotD would make it overpowered given our attack speed, crit rate under Internal Release and potential numbers under IR and RoF.
Steel Peak should have the stun, I agree - and Shoulder Tackle should not have the stun. It sucks that our gap closer and a move with a potency attached also has a stun effect - it screws with diminishing returns and can lead to having to remove Shoulder Tackle from our rotations (2.0 Ifrit for example).
Perfect Balance at 2 minutes is perfect! I see a lot of people asking for 60 or 90 seconds but that is OP. 120 means we can't line it up with every RoF which will probably make it become a part of our rotation. 120 is the sweet spot. 100% agree with you here.
Forbidden Chakra is fine at the current potency. Instead of using it 1-2 times per phase per fight we get to use it A LOT more and I feel the lower potency is a fitting change. Monks are already able to perform very well so I'd be wary about suggesting flat out potency changes because the potency of our abilities isn't the root of our problems.
Tornado Kick at 500-640 potency is again too strong, especially with your other suggestions. I'm actually a fan of slightly nerfing its current potency but having it act like BLM Foul wherein for every 30 or so seconds we spend in GL3 we are granted a free use.
Everything else I can't address but I will say that your suggestions are over-complicating our problems and are themselves over-complicated in their solutions. We don't need a redesign as we are in a good spot right now - we just need a few number, % or function tweaks to remove the RNG and loss of GL.
My suggestions are simply:
Remove Fists of Fire, Wind and Earth.
Make Fists of Fire a trait.
Riddle of Earth stays mostly the same only now it refreshes GL when used and again when hit. This will give RoE a clearly measurable and predictable impact on our performance. The value of RoE should not swing depending where we are in our combo chain when a boss jumps away. This becomes a reliable skilll when a boss jumps away.
Riddle of Wind becomes an ability that increases our movement speed by 15% for 5 seconds and resets the CD on Shoulder Tackle as well giving our next Shoulder Tackle an additional effect that refreshes GL. This will remove the occasional need to pop RoE and stand in otherwise avoidable damage. Also it makes Riddle of Wind useful. This becomes a reliable skill when we need to run away or towards something.
Deep Meditation - direct critical hits have a 65% chance.
Brotherhood extends to all party members and gives a 5% damage and 5% direct hit buff as those are our two favorite stats (probably).
Tornado Kick - staying in GL3 for 30 seconds allows a free use of Tornado Kick akin to BLM Foul.
Hurricane Kick should replace Elixir Field because Hurricane Kick is bad ass and I don't know how I shoot lasers from my hands...

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