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  1. #21
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    they should be updated, and should also stack to 99
    (4)

  2. #22
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Ether > Ether+1, Ether+2, Ether+3 > 100 - 320 MP recovery
    Hi Either +1 -3 > 320 - 500 MP recovery
    Pro-Ether + 1 -3 > 400 - 620 MP recovery
    Elixir +1 -3 > 200 HP and MP recovery - 500 HP and MP recovery
    Hi-Elixir+1-3 > 500 HP and MP recovery - 1500 HP and MP recovery
    Max Ether +1-3 > 1000 - 2500 MP recovery.

    Quite easy to make these very useful, as well as removing the cool down. FFs have always been about item use until you get spells that handles what you need to do for recovery, even then ethers have always been integral in harder fights.
    (5)

  3. #23
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Keftenk View Post
    With every class able to cast a spell that 100+ MP a cast, should Ether's finally be updated to reflect the larger cast costs + MP pools? Perhaps just new and different tiers of Ethers are needed instead. Thoughts?
    Hi Keftenk,

    Good point. With basic Cures and other spells being so expensive to cast, Ethers (and the item reuse lockout timer) makes them pretty ineffective for high level play.

    I'd also chime in that +MP (Manathirst) Materia need to be updated also. Getting only~ +20 MP or +30 MP isn't going to help very much now that MP Costs have skyrocketed.
    (2)

  4. #24
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think Ethers have a ridiculous cool down timer on them as well, for 50MP....
    (1)

  5. #25
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Over in the Alchemy forums we had a similar discussion — Alchemy Reform — talking not just about ethers but potions, poision and alchemy recipes in general.

    Hopefully when the reformed Alchemy recipes come out (in 1.21 maybe?) ethers and potions will scale with our level, recovering a more reasonable amount to become actually useful. I'd like to avoid the need to create different variants of MP and HP recovery medicine (Ethers, Hi-Ethers, Hyper Ether, Max Ethers, etc.) they'd probably do it so they could make the ingredients for higher level medicine increasingly harder and harder to obtain.

    I have no problem with a cooldown timer, but I'd prefer it to be something more reasonable, along the same lines as Second Wind. (And in that it recovers an amount equal of HP or MP as well.) A 45 secs cooldown with both ethers and potions have their separate timers seems reasonable. (No idea if they both currently share the same cooldown timer.) Though, perhaps the timer should be lower to balance things out. Second Wind is a limitless ability and only requires very little TP to use whereas ethers and potions are limited and cost gil to buy (or time to make).
    (0)

  6. #26
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by waldo View Post
    110% agree! Potions are worthless after level 30, and foods are way too bulky to craft. Why have a recipe that requires 8 items for a low rank food, that should be reserved for high rank foods that scale stats considerably
    Really the most annoying part about culinarian is that everything takes a large amount of materials for you to make... a single item. Food goes away when you die and you'd want to use it the most in a tough fight so its a lot of time crafting just to provide yourself/others with enough to last for any period of time.
    (2)

  7. #27
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello ether thread! I just wanted to stop by in here and let you know that we forwarded your requests regarding ethers to the dev. team and while we can't say too much regarding specifics, they wanted us to remind you that medicine effects (and their recipes) will be revamped in 1.21.
    (32)
    Bethany "Rukkirii" Stout - Community Team

  8. #28
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Rukkirii View Post
    Hello ether thread! I just wanted to stop by in here and let you know that we forwarded your requests regarding ethers to the dev. team and while we can't say too much regarding specifics, they wanted us to remind you that medicine effects (and their recipes) will be revamped in 1.21.
    I really hope they become mandatory for some higher end content. That would really help both the economy and depth of this game.
    (5)
    All I see is hurr.

  9. #29
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lucifer View Post
    I really hope they become mandatory for some higher end content. That would really help both the economy and depth of this game.
    Even if its not mandatory if the effects are actually GOOD people will use them.

    I mean in ff11 food was NEVER needed but if you went to a party without it or end game you where a noob lol.
    (5)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'd rather they ditched raise being equipped by everyone and have phoenix downs for that purpose (with a long use time, limited uses per battle and relatively expensive requirements to purchase from NPCs so there's a market for the consumable).

    Personal opinion, of course.
    (9)

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