There's a few abilities that are still questionable bloat (like why is Dreadwyrm Trance/Deathflare still separate?) Impact for RDM just seems...kind of pointless. I get its use, but eh. But hey stuff to prune for 5.0 already.
There's a few abilities that are still questionable bloat (like why is Dreadwyrm Trance/Deathflare still separate?) Impact for RDM just seems...kind of pointless. I get its use, but eh. But hey stuff to prune for 5.0 already.
So, you don't even have your gauss barrel yet which means you've never played with the heat mechanic unless you've spammed POTD. And, if all you have played is POTD, you're playing the class without its full mechanics since most of it doesn't unlock until 64.
And you're complaining about how useless Hot Shot is?
Unlock your heated shots and then complain to us about Hot Shot.
I've cleared Sus Ex and Lak EX. And while they arnt the hardest fights by any means. They do give you a chance to play with your class in more involved fights in terms of mechanics.
Now as for Hot Shot. I dont think its a big deal keeping it up. Especially as we lost having to tra k dots and gained having to track heat. (But tbh in 3.x you always applied HS and LS at the same time anyways so its really only trackung 1 timer.)
I think the larger issue is just that HS is so weak atm you're not stressing if it falls off for a GCD. Bump that shit to 10% NOW Im making sure that shit is up 100% of the time.
As for Overheat, I never reallu considered that it might just be fore lvl 64 and lower. Cause we always think the all the parts of our class should be taken advantage of for more dps. But again. Bump OH up to 20% and Ill be using it everytime Stabalizer is off CD. Which would be a lot more interesting. Imo
They should make Hot Shot into what Flaming Arrow *was*. Thematically they're shifting Bard away from the Archer stereotype towards more of a Minstral/Bard flavored job, since before they were 80% archer with just a few song stances. Since MCH is more of a "tool user" igniting the ground with a special round for DoT fits more with MCH's theme and it would be a waste to see the ground flame effect disappear.
You are right, I have indeed spammed POTD for what it is. It's not especially hard content (at all) but it does give me things to punch on to become familiar with a kit. With this, I have gained the personal experience using gauss barrel. However, the heat mechanic is largely useless (unless there was an event where you overheat for extra damage) beyond the 5% damage buff it gives you in these levels. Playing optimally, it is somewhat difficult to overheat the barrel. You have to actually press for it to happen, but there is no DPS advantage tied to overheating. There isn't any special shot, special bomb, or any such action that incentivizes the "risk and reward" of contributing a lot of damage at the sacrifice of heat. There just isn't a move like this (beyond flamethrower, which is 70)
Further more, I am sure that unlocking the heated shots makes much of MCH play differently, plus they look cool. But you seem to be overlooking that their is a wealth of content that is not 64+. Many roulettes, many trials, raids, etc. Are not 70. A job should not feel as bad as the way it is just because they didn't have access to the highest levels of their kit. If I were to go back and play pre 70 content I would never (I mean never) want to do it on MCH. But that's a discussion for another day.
You also seem to mistake my discussion as a means to complain, I'm not. (well, cept maybe the last bit) I am invoking discussion on Hot Shot because it seems to be that many people take it for what it is, which while fine, is yet rather interesting. It is a generic buff with a generic effect/damage/GCD that doesn't do much to play into the kit of MCH. More damage is always good. I don't aim to "remove" this damage buff, meerly saying that this buff can easily be found elsewhere, while this action could have a truly unique effect that plays into the central play style of MCH. It's also probably one of the more lore intensive actions tied into the MCH questline, learning it at 30, and using it for some quests afterwards. To compare, it would be like Dark Knight having Darkside, but otherwise contributes "nothing" else to the job, at all.
I came off as a bit harsh in my last reply and for that, my apologies. I had similar problems while I was leveling 60-70 and while doing <64 content. The job, and many jobs in those dungeons, feel very clunky. They're very obviously designed around level 70 content eight little thought out into lower content which is somewhat comparable to the previous <30 content.
I think I got a bit defensive since, there's a lot to complain about with machinist in the new content and Hot Shot is fairly low on the list. If anything, I think it should add more heat to reduce the time it takes to build to 50 instead of using Flamethrower. But, otherwise I wouldn't touch it. The buff + the gauss barrel buff + heated shots is a huge potency increase over the basic shots and none of it is difficult to maintain.
<64 content you're relying on ammunition to regulate heat which can be quite tricky at times. Then once you get Cooldown, regulating heat is pretty easy.
Oh my god, you people want even MORE skills removed from MCH?
At this rate, every dps is going to be a big red button to do DPS.
Make Hot Shot a DoT since they took ours (which was one of the strongest in HW) and make it count towards Wild Fire and give us an incentive to use it, like Straight Shot works for BRD.
Maybe give our Heated Shots a 20% chance to proc a sure crit Hot Shot and when applied with crit, it gives a 5% (the friggin 5%) damage bonus? It would probably make that part more fluid.
I am not one of the mathematicians players, so I don't know how much it would affect us, but it sure seems like it would be a little dps increase at least and on TOP of that, make the priority rotation a little more fluid. (which is not atm)
I hate pressing hotshot. "It gives 10 heat!", they say. How about 10 better abilities. "But what about the 5% damage!", you say. Laughable! I wish I never had to press hotshot. Straight shot can be straighter shot proc'd (which I guess is a non thing given refulg exists). Heavy thrust has interactions with flank. And hotshot? Hotshot's only additional use is mitigated for 99% of every fight 100% of the time. That being raising heat by 10 even when you're not overheating. It is a literal "press this button before every reload" (that is, every 30 seconds). It's interaction? I can think of only one. Enrages user who has to push me
I HATE hotshot. HATE it. Those times when you have a WF coming up but you need to reapply hotshot, but you're at 90 heat so you have to CD first. Which delays your WF if you're on a server where you can't pump out 2 or 3 ticks with flamethrower without it clipping it a GCD. Those times when you've slipped up and it falls off in the middle of setting up for a wildfire. And you think to yourself "I would oh so dearly really love to reapply hotshot I do declare! But, I can't because it uses BULLETS" Those times when you're forced to spam it on the occasional overheat because flamethrower is so bad as to not even be considered an option.
And on the topic of bullets. WHY does it use bullets! Have you ever thought to yourself "Golly gee whillikers! Boy! Wouldn't it sure be swell if I could add 25 potency to hotshot and not to my splitshot, slugshot, cleanshot combo!" No of course you haven't! And yet it uses bullets nonetheless!
And then there's the EVIL of hotshot. It's irredeemable nature. The serpent in the brush. When your heat is teetering between 90/100. And your hotshot falls off. But you don't notice your heat. "Come press me", Hotshot says. "I will enable you to do more damage!", it coaxes. And I tell you now that if you listen to that sweet deceptive little serpent and you press it you and your entire DPS that fight will go up in FLAMES as you conflagrate. Seared by the very flames that the phrase "hot" would imply. How fitting then that Hot Shot causes searing Hot Pain.
I HATE hotshot. No dot. No debuff. The only thing hotshot needs is to be flat out removed from the game. Purge it from MCH history! Strike it from the annals of time! I hope in whatever pruning happens for 5.x that they take a look at hotshot and think "nah nevermind".
Last edited by Elnidfse; 07-12-2017 at 05:37 AM.
If they remove Hot Shot, then why not get rid of any DPS boosting skills that must be kept refreshed on all jobs?
Again, I'm aware of the conflicts the MCH kit is full of currently, but not liking it is hardly reason to get rid of it. Now, if they roll the 5% from that into Gauss Barrel making it a full 10% sure. But then that means you're still back to 0 after an overheat (and yes 5% isn't much, but Hot Shot + Gauss Barrel is effectively 10% yes? That makes Overheat 20% from the extra 10%, but we're all aware something's a bit off with that currently.)
I don't mind if they merge it with the old Lead Shot, or give it more of a utility that makes sustaining it more worthwhile. But calling it an ability bloat and wanting it gone purely for dislike of it is hardly valid reason for change.
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