Quote Originally Posted by BloodRubyXII View Post
I agree with you, but you can't change the appeal without it affecting the game design. You might not care for casuals (a demographic I more or less fall under) - but they do. We're the majority.
Perhaps my point got a little lost in my second paragraph. What I was trying to say wasn't that casuals are necessarily influencing PVP design, but that people who aren't interested in PVP beyond collecting their superficial PVE rewards are. It's the latter I take issue with, not the former. A PVP casual SHOULD be able to jump in with their full kit at level 30 and not worry about farming ranks or collecting Morale gear. But a casual PVPer would also look at their CC, their abilities, and their displacement moves and work on using them, because abilities like that are fundamental to solid PVP design. To be honest, XIV's combo system and certain job mechanics DIDN'T work well in PVP; I agree. But I can't help but feel like they're throwing the baby out with the bathwater by trying to condense gameplay down into the most monotonous of thought processes possible, just to try to win over a subset of people who aren't going to keep playing once they get all jobs to 70 and finishing collecting the glamour gear anyway.