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  1. #1
    Player
    Tsuole's Avatar
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    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70

    The biggest issue with 4.0 PVP

    I've seen many players single 4.0 PVP's skill balances and oversimplification as a concern, though there have been many who have praised the very same things. While I agree that there's not much flavour left after the simplification of abilities, the real problem that it boils down to is that there is NO ENDGAME FOR PVP

    In my opinion, the changes that outright slaughters the future for this niche are:

    The removal of all chat features in The Feast (4v4 and 8v8)
    The inability to queue with more than 1 person in The Feast (8v8)
    The inability to queue with anyone in The Feast (4v4)
    (3)

  2. #2
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Aside from the blandness of skill and ability design I will not point out, this could still be remedied by interesting player-team coordination and strategies. Unfortunately, the changes above mean that:

    • You cannot create interesting strategies with your team.
    • You cannot PVP with friends.
    • You cannot 'get better' at PVP (because the skill cap due to ability simplification is so low, the only way to get better would be to have better team coordination which is no longer possible)
    • There is no reason for any DPS to queue for (4v4) because of the queue time.


    Basically the only thing you can DO in the feast now is to throw bodies mindlessly at the enemy because you simply cannot communicate to your team if you want to do anything differently.
    (4)

  3. #3
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Even if you had a team you and were willing to cooperate (eg. discord) you can't even queue for them. Frontlines is the reason for playing this game mode, and any PVP veteran can tell you that the only strategy that actually works for that game mode is:

    • Don't AFK
    • Stick with the team
    • COMMON SENSE


    Somebody, bonus if it's the FFXIV team, needs to tell me what the appeal is of committing to a game mode with

    • no skill progression, as the difference between a good and bad player at this mode are near negligable.
    • no real reason to try and win
    • no notable rewards that assist with PVP nor new glamors that are worth farming
    • no strategy save to throw bodies at the other team
    • no friends or teams
    • no uniqueness between classes
    • no high-level plays


    and a 45m queue time only to queue up with a bunch of mute body bags that may or might not know what they're doing without the hope of improvement.
    (2)

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    If you use edit, you can circumvent the initial post limitations.

    You cannot 'get better' at PVP (because the skill cap due to ability simplification is so low, the only way to get better would be to have better team coordination which is no longer possible)
    Debatable. The curve isn't what it used to be, but you'd be surprised how many people still have no situational awareness, know when to commit and when to just harass and fall back. All the little niche tricks with many pve abilities are no longer a thing, but other than the mechanics of PvP have remained predominantly the same.

    There is no reason for any DPS to queue for (4v4) because of the queue time.
    Nothing is stopping them from multiclassing and learning the healer or tank jobs. Healing is somewhat difficult in ffxiv because of the way the server ticks work, a fair amount of situational awareness and foresight is required. With that said, more healers will probably be queueing in S5 because there's less to learn, which is the goal of SE. Only the range DPS queue was truly awful on S4 on Chaos anyway.

    no skill progression, as the difference between a good and bad player at this mode are near negligable.
    Some of the 0/6/0 melees I've had in my games this week might leave me to disagree. The gap isn't as big as it was, but it's still pretty obvious.

    Everything else is more or less correct.
    (1)

  5. #5
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    a lack of game modes also kind of kills it.

    i want to see diversity, all of the frontlines are basically the same in essence, get to location, defend/kill NPC object. fight players who approach. /done. Its bland and boring and the game modes are way too similiar. even the feast is just a common deathmatch. they need to bring in variety. frontlines has had enough, add capture the flag or base defense (not the half assed zone defense in glory where you read the tomeliths) but genuine bases on either side and you must assault and do some kind of objective.


    also, adding only 2 teams allowed in a frontlines, instead of 3. 36vs 36 please.


    my main issue with pvp isnt what you describe, tho they are valid. its just that its way too generic and gets boring fast
    (0)

  6. #6
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    You can bypass the characters limit by editing your original post.

    Anyway, what SE never understood is that (at least for NA/EU servers) the ratio of good and bad players will most likely never change no matter how much you dumb down pvp. What makes a difference is a player's motivation to perform well (and how badly the netcode affects you...). It's relatively easy now to figure out how to deal good damage, or how to press 2 healing spells, and still you see people underperforming. At least before this new PVP people sorta learned their jobs through PVE first and added PVP skills and mechanics to it. And PVP focused players would just learn how to be efficient in PVP even without touching PVE, because they were motivated and found it fun/interesting.
    Now macthes in 4 vs 4 feel just too long because it's so boring and the fact that the better team ending up with too many medals will most likely get decimated at some points because of it.

    Quote Originally Posted by Tsuole View Post
    The removal of all chat features in The Feast
    People keep complaining about that, I never felt like it was a big issue...Just mark what you want your teamates to attack and add a "Attacking that target" order to it. But for the love of god just allow one Hello! and Good job! per match.

    I would agree with most of what you said though, and trust that (speaking for the Primal data center), a lot of the past seasons top players share the feeling that this new PVP is dumb.
    Sadly the final say mostly goes to the Japanese players, and I don't know if the Japanese community is as disappointed with the new PVP as many of us are.
    (0)

  7. #7
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    It's an issue Akimitsu (not being able to talk) because maybe I want us to hit the BRD until the SCH burns his lustrates, then hard swap onto him, or call cc for tank whilst bursting. Instead all I can do is "Attacking ranged!" "Attacking healer!".

    I recall several instances last season of people misinterpreting my "attacking x" macros for "use absolutely everything". Having a ranked mode with virtually no communication to me is nonsense, but people somehow make it work.
    (0)

  8. #8
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Here are some basic thoughts that I can't voice using the normal commands avaliable used in 4v4 and 8v8.

    Please somebody switch to a healer.
    Healers take the defence boost item.
    Healer take the Wolf's Heart boost item.
    Tank, pull the healer down from the ledge.
    Enemy Healer down. Charge!
    Our Healer is down. Retreat!
    (0)
    Last edited by Tsuole; 07-10-2017 at 10:17 PM.

  9. #9
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    The last two are covered by Everyone Attack & Fall back.

    E: Further to how the skill gap is still blatant. Dealing damage in this game has never been easier, but apparently the same goes for feeding medals. Died twice over 2 games as SAM with 13 KBs overall, never played it before. Knowing what healers in 8s are like, especially when they have to solo = focused on hitting melee line/overextenders only and moving in and out of los - dumping tp - kill - run. Pulled back anytime i was on 6-7k hp whilst being focused, didn't push up without Safeguard and w.e that jump is.

    I do things like this and wonder how people die so much and so easily, the gap is still there lol (and I'm not even good)
    (0)
    Last edited by BloodRubyXII; 07-11-2017 at 12:46 AM.

  10. #10
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Akimitsu View Post
    People keep complaining about that, I never felt like it was a big issue...Just mark what you want your teamates to attack and add a "Attacking that target" order to it. But for the love of god just allow one Hello! and Good job! per match.
    Imo, it started being a major issue the moment you cannot tell all new players that came with the garo event that medals aren't candies and must not be stacked, and other basic rules of pvp like LoS. That way we ended up with tanks that kept taking 10 stacks while being gold (aka get matched with plat/dia). But how would they know if nobody was able to explain those basic rules to them.
    (2)
    Last edited by Shut; 07-10-2017 at 10:49 PM.

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