Results -9 to 0 of 7

Threaded View

  1. #6
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by OmegaStrongtan View Post
    Enable Formshift to refresh GL.
    That's way too strong because we'd never drop GL ever again in any raid situation bar any sort of CC laid on us. Leveling monks or monks in a dungeon would feel the need to spam Form Shift constantly between mobs or while waiting for Person X to be done with their cut scene or bio break before the boss. Not to mention it'd also make Tornado kick (even more) useless.

    Also, Fists of Fire being activated when hitting something is a little redundant. It should just be made passive trait at level X. They did the same with Ninja and, again, the only reason they left our fist stances in was likely because of Tackle Mastery (even though Tackle Mastery could have easily been baked into the Riddles).

    I feel Steel Peak giving a chakra would be OP as over the course of a raid fight we Steel Peak a lot and that's a lot of guaranteed chakra we'd get. I did like some else's idea of direct critical hits having a 65% or so chance to trigger Deep Meditation. I do hate the RNG aspect of Deep Meditation but if it's here to stay then it makes sense that a direct critical hit should be more rewarding than a regular critical hit - not only in numbers but in DM procs.

    There are lots of good suggestions out there from a lot of players concerned with our kit but many would make us flat out OP. I don't really believe our skills need such a large rewrite as are being suggested - especially once we're geared and melded. We're in a good place but certainly we need a slight change in the numbers/function of a few of our skills. It's just down to the numbers.

    Yes, Riddle of Earth needs a tweak but not a complete redesign. It's a solid skill but everyone, myself included, just detests using it and then not getting hit in time. It's the most irritating feeling and monks just drop like a stone in DPS when this happens. If Riddle of Earth refreshed GL both on activation and when hit then we wouldn't be punished so much by a mechanic happening before we refresh the timer via Demolish, Snap Punch or Rockbreaker.

    Brotherhood needs to affect all party members, ourselves included, and increase both damage and crit chance by 5% or damage and direct hit chance by 5%. The DPS we contribute through buffing two tanks and 1 other melee with 5% damage is laughable compared to other raid buffs.

    Tackle Mastery needs to migrate/stay in the PVP toolkit.
    The Fist stances need to go.
    -FoF needs to become a trait.
    -FoE already has its effect baked into RoE and so I can't image it'd be hard to...
    -...bake Fists of Wind's movement speed buff into a new Riddle of Wind clickable action. Instead of giving us two charges of ST just have it reset the CD and refresh GL on use.
    - Then we'd have three different, complimentary Riddle skills instead of three fist stances and three riddles spread across five buttons. We have the DPS of Riddle of Fire, the reactive GL refresh of Riddle of Earth and the situational, active GL refresh of Riddle of Wind.

    That, I feel, is a balanced and non-OP set of changes.
    (0)
    Last edited by BucklesTrespen; 07-11-2017 at 04:49 AM. Reason: 1000 character limit.