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  1. #4
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Some good ideas that fit the theme of what others suggest on the direction Monk should have taken. I don't like the Tackle Mastery suggestions though as Tackle Mastery is just a bad concept altogether and no amount of good ideas can really come up with three balanced variations of a gap closer.


    Fists of Fire should become a trait like Ninja's Dripping Blades. The other Fists should be removed. Now that we have the Riddles the effects of FoE / FoW should be simply applied when we use the corresponding RoE / RoW.
    Riddle of Earth should remain the same except it needs to give a GL refresh on activation and again on being hit. This is a great skill and great idea, but the usefulness of this skill swings too greatly if used when we have a fresh 16 second GL timer versus 10 seconds left because we didn't get a coeurl move off before mechanic. Having a refresh at the start will mean this skill has a flat, predictable effect like any other skill in our kit. If jump phases are too large for even this change to be useful then that's where we need to learn to use Tornado Kick.
    Riddle of Fire I can live with, but a slightly lower damage bonus and lower skill speed reduction would be nice and maintain the MNK theme of small but fast hits.
    Riddle of Wind should just make us move faster like a Bard song buff, but also reset the timer on Shoulder Tackle and have it refresh GL timer when used.
    Tackle Mastery needs to be removed for PVE. Keep it for Monk's PVP toolkit since it's more suited to that arena. (knocking people off cliffs > knocking a mob back 10 yalms)
    Tackle Mastery should be replaced with something akin to BLM Foul, where every 30s we spend under the effect of GL3 allows the use of a Free Tornado Kick - then we can finally use this skill.

    BONUS ANIMATION CHANGES:
    Elixir Field animation should be be replaced with that bad ass Hurricane Kick from Temple of the Fist (still 360 effect though). Now that Hurricane Kick is an animation in the game it absolutely makes more aesthetic sense for us to have this rather than jumping and firing a laser from our palms.
    (0)
    Last edited by BucklesTrespen; 07-11-2017 at 01:43 AM. Reason: 1000 character limit.