Quote Originally Posted by TheVedis View Post
that doesnt sound like an exploit to me, thats a zombie strat which is legit in every game i can think of

the real drawback of it of course being the time you lose in the fight in order to do it


i was hearing some people tell me that there was a way to do it where not everything would even fight you when you restart, now THAT would be an exploit if it was used


this dates back to the older examples of faction NM abuse vs leve failing, where 1 was an obvious exploit and the other was just game mechanics being used to ones advantage

in this case, agro mechanics are being used to keep the fight going, of course it can be easily fixed by changing the moogles agro detection, and im sure thatl happen if SE isnt happy with it, but as long as its not an actual bug with the fight itself(such as the moogles not fighting when they should be after re-engaging) then it should be ok
as far as i am aware there is not a way to raise and attack one mob at a time. that said, won't use it until i get at least my first win the old fashioned way so i haven't tired any of those other methods.

the only thing i've seen people talk about was once they raise and everyone buffs take out the mages first. that keeps the rest of the moogle group unable to heal themselves the rest of the fight so they can just blast away at the mele moogles without them healing up and getting the bard songs put on them. that way if they die again after the mages once they get up it's a pure zerg after that point.

i'm not saying there's not a way to raise up and attack one mob at a time, but if there is then i am not aware of it.

edit: i'll say from the streams of the fight in which people used this strat you better be on your game after getting up because you will be hard pressed to complete the fight in the time frame if you use this strategy and are slow at dps.