Quote Originally Posted by darkstarpoet1 View Post
what happens is if the party is about to wipe as long as someone has a raise and stands up before the last person dies and doesn't move they get no aggro. arrgo goes to 0 on death. they can stand up and raise his party and as long as they don't move everyone can rebuff.

once they re-engage the moogle though the entire moogle group aggro's again. they do not get to pick just one moogle at a time. i personally won't use the method because i want my first win to be completely legit to me and not fighting the mob for 5 minutes is not what i consider right, but it is part of the game mechanics just like raising a person during ifrit wouldn't get eruptions on them for a while because they no longer are on the hate meter.

there's groups that have been doing this on the song to insta die while casting raise on each other and when they all die they can stand up as long as 1 is still standing. that i am not a fan of, but there's no way for se to know the difference between that and a group getting close to the end and the party dying while they are getting multiple members up not exploiting. i can't think of a way se could punish the people intentionally dying to the song without punishing the groups that are attempting to do things legit.
that doesnt sound like an exploit to me, thats a zombie strat which is legit in every game i can think of

the real drawback of it of course being the time you lose in the fight in order to do it


i was hearing some people tell me that there was a way to do it where not everything would even fight you when you restart, now THAT would be an exploit if it was used


this dates back to the older examples of faction NM abuse vs leve failing, where 1 was an obvious exploit and the other was just game mechanics being used to ones advantage

in this case, agro mechanics are being used to keep the fight going, of course it can be easily fixed by changing the moogles agro detection, and im sure thatl happen if SE isnt happy with it, but as long as its not an actual bug with the fight itself(such as the moogles not fighting when they should be after re-engaging) then it should be ok