Quote Originally Posted by TheVedis View Post
for the same reason people make a stink about the faction NM exploit

and the same people of course defend it(those who use it)


now i havent bothered with moogle yet, and correct me if im wrong, but my understanding is this

people are using a zombie tactic, which lets them die, and continue the fight, BUT not everything agros them when they restart it? Thus letting them pick and choose targets til the fight is done

if this is the case, its an exploit, and there is no ifs ands or butts about it


if they still have to immediately re-engage everything, its not an exploit, its just a zombie tactic that many games use
what happens is if the party is about to wipe as long as someone has a raise and stands up before the last person dies and doesn't move they get no aggro. arrgo goes to 0 on death. they can stand up and raise his party and as long as they don't move everyone can rebuff.

once they re-engage the moogle though the entire moogle group aggro's again. they do not get to pick just one moogle at a time. i personally won't use the method because i want my first win to be completely legit to me and not fighting the mob for 5 minutes is not what i consider right, but it is part of the game mechanics just like raising a person during ifrit wouldn't get eruptions on them for a while because they no longer are on the hate meter.

there's groups that have been doing this on the song to insta die while casting raise on each other and when they all die they can stand up as long as 1 is still standing. that i am not a fan of, but there's no way for se to know the difference between that and a group getting close to the end and the party dying while they are getting multiple members up not exploiting. i can't think of a way se could punish the people intentionally dying to the song without punishing the groups that are attempting to do things legit.