When the players raise back up, none of them have agro. Meaning the fight is paused until and you can rest up full HP/MP + buffs before your party commences attacking.
Again "exploit" is debatable as it is a game mechanic.



When the players raise back up, none of them have agro. Meaning the fight is paused until and you can rest up full HP/MP + buffs before your party commences attacking.
Again "exploit" is debatable as it is a game mechanic.


What happens is as the party is wiping someone raises someone dead that person waits and rezes before the instance boots everyone. if you dont move you will not draw aggro. Everyone raises and buffs and continues the fight where they left off.
Is this an exploit? I guess in the most basic of definitions it could be but then again using something to gain advantage is the most basic of definitions of exploit. In gameing the definition of exploit is "Using something to gain unfair advantage over others".
The so called exploit is useable by anyone so really I guess it comes down to morals an whether you care if anyone cares that you used said tactic.
Issues with said exploit is they make the fight longer and you run into the risk of running out of time, it actually happens quite often. And of course even with the reset you still have to defeat the moogle

So many caps... http://www.youtube.com/watch?v=9MoxKXEBRC8
Dear OP:
You win, sir. Assuming your post is sarcasm and the majority of this thread taking you seriously are retards, that is.
7UP!
OMG MY LS MATE JUST GAVE ME THE BEST IDEA EVER. . . .
make it when you enter the bc you can pick normal mode? or elitist fucks mode???? wouldn't that be perfect fix?
Bah! I haven't tried the Moogle battle yet but all this talk about battle exploit and such seems silly to me.
Let them kill the boss whoever they want, if you want to be masochist in your games it's YOUR problem and to be honest, I think the OP is trying to be sarcastic but I must admit it's fun to read all the replies. *eats popcorn*
Last edited by Rorix; 12-21-2011 at 04:25 AM.
The alpha and omega, the beginning and the end, the first and the last.



For the last time. Raising on death is NOT an exploit. It's part of the game. It's a tactic. A dirty one, but it works. This tactic was used multiple times over in FFXI. Throwing a snowball at the Moogle to stop HP Regen is an exploit.
What is this anyway? Everyone from WoW thinks it's an exploit but everyone FFXI knows that it isn't?
It's not going away, and they're aren't going to ban people over it. Stop being an elitist.


I just see it as a dumb tactic. I think it's lame to try a strategy where you have to die to win. Is it an exploit? That's for the devs to decide. To call something an exploit, I think it has to fall under the description of taking advantage of an unintended game mechanic. Is total hate reset in a primal fight due to a wipe an intended game mechanic or an unintended one? Unless they read minds, I don't think anyone here but a forum mod can answer that.
Last edited by Molly_Millions; 12-21-2011 at 05:41 AM.
I dunno about you but considering you are removed from the fight if you wipe as in all 8 people are dead even if you have a raise pending on you makes me think resetting the fight was never an intended mechanic of the moogle fight.
If you were given a 5 minute timer to raise back up and pull the moogles before it would remove you than i would agree with people that it was an intended way to do the moogle encounter but it quite clearly isn't, and the fact it was abused so much in FFXI doesn't mean its even close to relevant for this fight especially considering FFXI fights worked a different way.
http://bluegarter.guildwork.com
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