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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Phenidate View Post
    Whack-a-buff, that's a good one!

    I would also agree that as is the buff is very worthwhile, but at the same time irritating and uninteresting to maintain. You could get the same effect on your TP pool more or less by doing something like:

    Making the skill a toggle (with a 500TP cost to toggle it on).
    While the skill is on, it drains 500tp at a set interval (pick whatever works between 30 seconds and a minute). Each time it drains 500tp, it goes up a level of surge, to a max of III (it just consumes TP after that point).
    The skill turns off when you lack the TP to maintain it.
    The skill recast time remains the same.

    Right now, I do my best to keep it up. But the ability has a tendency to fall off at the worst times while I'm focusing on something else, like helping get a mob off one of our mages, lining up a combo etc. I'd hate to see how much coordinating Regimens/Skillchains will add to this.

    Letting the skill automate along the lines I added there will let me focus on fighting and helping my party, while still carrying the relevant TP and time-to-build-up costs for making use of Surge. I'd still need to make the important gameplay choices such as when it needs to be turned on and off, if I maintain it out of a fight with Invigorate etc.
    Or they could make it like PGL Fist buffs, but instead of mp a certain amount to tp is drained per hit like say every hit you do with the buff active consumes 25-50 TP
    (1)

  2. #2
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Krausus View Post
    Or they could make it like PGL Fist buffs, but instead of mp a certain amount to tp is drained per hit like say every hit you do with the buff active consumes 25-50 TP
    Only issue the devs might have with that is it would be just a straight duplication of their mechanic but with attack damage or a self heal rather than elemental effects.

    Granted, the devs also said they can't make protect last 30 minutes because then it would be too powerful.. And that was before 1.19
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Phenidate View Post
    Only issue the devs might have with that is it would be just a straight duplication of their mechanic but with attack damage or a self heal rather than elemental effects.

    Granted, the devs also said they can't make protect last 30 minutes because then it would be too powerful.. And that was before 1.19
    actually yeah come to think of it, it wouldn't be a good Idea because then doomspike and chaos thrust would remove the buff every time we use those WS's
    (0)

  4. #4
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Krausus View Post
    actually yeah come to think of it, it wouldn't be a good Idea because then doomspike and chaos thrust would remove the buff every time we use those WS's
    Well, we could still have a timer on the buff so we know how long till it next needs 500tp maybe?
    (0)

  5. #5
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Phenidate View Post
    Granted, the devs also said they can't make protect last 30 minutes because then it would be too powerful.. And that was before 1.19
    Good one, SE, I could see how having a 30 minute Protect would break the gameplay... -_-
    (0)