Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 52
  1. #11
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Belial View Post
    Because Lancers generate large amounts of TP & would never have to turn it off, that's why not.
    Not when you are spamming combo. There are atm 4 different combo for LNC, when DRG comes that jump up to like 6 combo, throw in Keen Flurry I honestly want to know how do you keep Surge up all the time.
    (0)
    Last edited by MariyaShidou; 12-23-2011 at 02:49 PM.

  2. #12
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MariyaShidou View Post
    Not when you are spamming combo. There are atm 4 different combo for LNC, when DRG comes that jump up to like 6 combo, throw in Keen Flurry I honestly want to know how do you keep Surge up all the time.
    Not all combos are meant to be spammed, a good portion are situational use. It's prioritization, and Power Surge gives enough of a boost to AA to warrant the upkeep.
    (1)

  3. #13
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Belial View Post
    Because Lancers generate large amounts of TP & would never have to turn it off, that's why not.
    If it's good enough to be worth keeping up perpetually, why is the activation manual? Is whack-a-buff really a desirable gameplay mechanic? I argue it is not.
    (6)

  4. #14
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Frein View Post
    If it's good enough to be worth keeping up perpetually, why is the activation manual? Is whack-a-buff really a desirable gameplay mechanic? I argue it is not.
    If a weaponskill is good enough to continuously use throughout a fight, why is the activation manual?
    (2)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    144
    I really don't like the one minute timer as well. No matter what I do I always seem to forget about it. It certainly doesn't help that half the time that I play the timers are all screwed up. I'm really hoping they change it. "Whack-a-buff" has NEVER been fun for me, which is why I quit Guilld Wars within a week of playing it.

    With all the focus on positioning, watching your health, the targets that you are fighting, watching everyone elses health to make sure the mages are not taking damage, watching for enemy aoe, having to keep track of something that does very little positive AND also comes with a negative is F***ing irritating.
    (3)

  6. #16
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The 1 minute timer is dumb.
    (4)

  7. #17
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.

    Situations where Dread spikes is a no brainer to use is when you are about to go off your surge timer but don't have enough tp to renew it. If its going to be blown might as well use dread spikes anyways, unless you are saving it in anticipation for a big attack or something.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  8. #18
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I feel like it could last either 30 sec or 1 minute longer. Its not so much about power or the pace of things or stupidly using tp. Its just that, I personally don't find it enjoyable when playstyle buffs dont last long.
    (5)

  9. #19
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I would have to agree with OP. The impact of say Power Surge, in fights that actually require a buff, is so negligible that it doesn't warrant burning 500 TP every minute. Let alone putting in the effort to remember to burn 500 TP every minute. I think on average, against ifrit, it boost my damage by maybe 10 points if i'm lucky. This skill has no need of being on a 1 minute timer. Especially when you consider there are other skills that actually consume it. The strategic part of this ability should be remembering to put it back on after you burn it with another skill.
    (3)

  10. #20
    Player
    Sothis's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Sothis Caoimhe
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Zhinse View Post
    It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.
    I'm pretty sure Memento Moogle just bypasses Dread Spike altogether, because Dread Spike can absorb hits that would otherwise do 9999 damage normally. (I use it when exploring... a lot.)
    (0)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast