Not when you are spamming combo. There are atm 4 different combo for LNC, when DRG comes that jump up to like 6 combo, throw in Keen Flurry I honestly want to know how do you keep Surge up all the time.
Last edited by MariyaShidou; 12-23-2011 at 02:49 PM.
Not all combos are meant to be spammed, a good portion are situational use. It's prioritization, and Power Surge gives enough of a boost to AA to warrant the upkeep.
I really don't like the one minute timer as well. No matter what I do I always seem to forget about it. It certainly doesn't help that half the time that I play the timers are all screwed up. I'm really hoping they change it. "Whack-a-buff" has NEVER been fun for me, which is why I quit Guilld Wars within a week of playing it.
With all the focus on positioning, watching your health, the targets that you are fighting, watching everyone elses health to make sure the mages are not taking damage, watching for enemy aoe, having to keep track of something that does very little positive AND also comes with a negative is F***ing irritating.
The 1 minute timer is dumb.
It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.
Situations where Dread spikes is a no brainer to use is when you are about to go off your surge timer but don't have enough tp to renew it. If its going to be blown might as well use dread spikes anyways, unless you are saving it in anticipation for a big attack or something.
Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.
I feel like it could last either 30 sec or 1 minute longer. Its not so much about power or the pace of things or stupidly using tp. Its just that, I personally don't find it enjoyable when playstyle buffs dont last long.
I would have to agree with OP. The impact of say Power Surge, in fights that actually require a buff, is so negligible that it doesn't warrant burning 500 TP every minute. Let alone putting in the effort to remember to burn 500 TP every minute. I think on average, against ifrit, it boost my damage by maybe 10 points if i'm lucky. This skill has no need of being on a 1 minute timer. Especially when you consider there are other skills that actually consume it. The strategic part of this ability should be remembering to put it back on after you burn it with another skill.
I'm pretty sure Memento Moogle just bypasses Dread Spike altogether, because Dread Spike can absorb hits that would otherwise do 9999 damage normally. (I use it when exploring... a lot.)
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