Quote Originally Posted by Phenidate View Post
Whack-a-buff, that's a good one!

I would also agree that as is the buff is very worthwhile, but at the same time irritating and uninteresting to maintain. You could get the same effect on your TP pool more or less by doing something like:

Making the skill a toggle (with a 500TP cost to toggle it on).
While the skill is on, it drains 500tp at a set interval (pick whatever works between 30 seconds and a minute). Each time it drains 500tp, it goes up a level of surge, to a max of III (it just consumes TP after that point).
The skill turns off when you lack the TP to maintain it.
The skill recast time remains the same.

Right now, I do my best to keep it up. But the ability has a tendency to fall off at the worst times while I'm focusing on something else, like helping get a mob off one of our mages, lining up a combo etc. I'd hate to see how much coordinating Regimens/Skillchains will add to this.

Letting the skill automate along the lines I added there will let me focus on fighting and helping my party, while still carrying the relevant TP and time-to-build-up costs for making use of Surge. I'd still need to make the important gameplay choices such as when it needs to be turned on and off, if I maintain it out of a fight with Invigorate etc.
Or they could make it like PGL Fist buffs, but instead of mp a certain amount to tp is drained per hit like say every hit you do with the buff active consumes 25-50 TP