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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Rufus_Zelbringer View Post
    This is all fine and true, but it can simply be overcome with the use of macros. Macroing your surges makes using them so much easier. Add to that you can add a /recast to the macro, which makes monitoring and maintaining your surges that much easier.

    /ac "Power Surge" <me>
    /wait 30
    /recast "Power Surge"

    Or if you want to get really lazy you can:

    /ac "Power Surge" <me>
    /wait 30
    /ac "Power Surge"<me>
    /wait 30
    /ac "Power Surge" <me>
    /wait 30
    /recast "Power Surge"
    /

    Now you only have to hit 1 button every 1 1/2 minutes
    I have tried this and it doesnt work,

    it seems like if i press another macro while your macro is on /wait it cancels the rest of the macro.
    (1)

  2. #2
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Life Surge is a lot less hassle to use now, Power Surge still blows.
    (0)

  3. #3
    Player
    Rufus_Zelbringer's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    6
    Character
    Zozoroko Totoroko
    World
    Gilgamesh
    Main Class
    Gladiator Lv 20
    Wow, indeed you are correct, just attempted to emulate in game and while the macro itself works, using another macro does indeed seem to kill the current macros process. Pretty shoddy indeed haha.

    Case in point sir, case in point.
    (0)

  4. #4
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Both Surge should to be semi-persistent like Rampage/Berserk, with the condition to get effect and increased effect as successful Weapon Skill hit. Also instead of absorbing Hp on auto-attack, Life Surge should solely absorb Hp on WS, somewhat like the old incarnation.
    (1)

  5. #5
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Semi Permanent would be nice, perhaps something like "effect fades over time and doomspike absorbs to do additional damage". Having it cost significantly more sense you won't have to Whack-A-Buff as it was so interestingly put earlier. They could still be stacked for the same increased cost slowing the rate of decay from say 100% decay @3mins. +1 min/stacking so up to 5mins. Once you've reached III the cost could be reduced to a "upkeep" amnt rather than the full buff cost.
    And just get rid of dreadspike it's garbage, Drain Samba ok, Haste Samba GOD YES ... Wait this isn't dnc
    (0)

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  6. #6
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    After comparing the jobs in various situations in 1.21, I do agree that the cost of maintaining Power Surge (1 action every 30 seconds) is not in line with the other jobs' self-buffs. Making it a "unique" mechanic does nothing for the job, so I would prefer that it operate similarly to Raging Strike -- perhaps by consuming the Power Surge buff with Blood for Blood.
    (3)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by carraway View Post
    After comparing the jobs in various situations in 1.21, I do agree that the cost of maintaining Power Surge (1 action every 30 seconds) is not in line with the other jobs' self-buffs. Making it a "unique" mechanic does nothing for the job, so I would prefer that it operate similarly to Raging Strike -- perhaps by consuming the Power Surge buff with Blood for Blood.
    yeah or something like WAR/MRD Berserk/Rampage buffs, maybe something like:

    Life Surge - Adds a healing effect to your attacks the strength of the heal increases each time you take damage but diminishes when not taking damage, using Doom Spike resets the effect to 0. Dreadspike consumes the surge.

    Power Surge - Increases damage with every attack. The effect diminishes between causing damage, using Chaos Thrust resets the effect to 0. Dreadspike consumes the surge.

    edit: MariyaShidou beat me to it
    (1)
    Last edited by Krausus; 04-06-2012 at 11:46 PM.

  8. #8
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    (0)

  9. #9
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    Annoyances are never fine whether other classes have them or not. Two wrongs does not make a right, and so on. Also, macros are not a solution unless you want to repeatedly die to unintended animation locks.
    (2)

  10. #10
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    Oh do they now? Like which classes? And sorry you can't compare to other classes and say the only difference is the timer when the timer is basically the main issue, no one would care if you had to recast every few minutes.
    (1)

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