The only change I agree with is for them to lower the MP cost of Adlo and Succor a tad. But, yes fairy heals are free so don't play it off like they aren't. Aetherflow heals are MP free (yes they do have a stack cost).
The only change I agree with is for them to lower the MP cost of Adlo and Succor a tad. But, yes fairy heals are free so don't play it off like they aren't. Aetherflow heals are MP free (yes they do have a stack cost).
We can agree to disagree on that. You are right that they are free in the sense that they cost nothing to the caster. But they are not free in the sense that our other heals are comparatively weaker with higher mana costs to compensate for it. Trust me if it was truly "free" then where is my physic II, instant cast aldo, stronger succor, and the list goes on and on. Don't get me wrong, I'm not saying we should have these things, but also don't sit there and say we don't pay a price for fairy and atherflow heals, because we do.
Well, here are my final thoughts on the matter.
I can see SE lowering the cost of Adlo and Succor because, while I don't have MP issues on SCH, they are very expensive compared to the other two healers.
However, for the people (not you, but in general) wanting the 20% back on Aetherflow - don't see it happening. They have already changed the cross role functions so that all casters and healers have access to Lucid. So, I would almost guarantee the 10% is here to stay. I also don't see them buffing the fairy heals back up to what they were back in ARR or HW.
Last edited by NorthernLadMSP; 07-10-2017 at 09:24 PM.
The MP restore on aetherflow is one of those situation where it will get better as gear progresses. Energy Drain, on the other hand, will lose its value the deeper into the expansion we go as it is a set amount based on level. They can buff the potency or cast time, but the MP cost in relation to max MP will feel less of a burden as ilevel goes up so asking them to reduce the MP cost, instead of looking into other areas where sch suffers, might hurt sch in the true long run.
I agree. My biggest issue with SCH right now is the lower/boring DPS. I know healing is their main function, but their DPS is what set them apart and now they don't really have that anymore.The MP restore on aetherflow is one of those situation where it will get better as gear progresses. Energy Drain, on the other hand, will lose its value the deeper into the expansion we go as it is a set amount based on level. They can buff the potency or cast time, but the MP cost in relation to max MP will feel less of a burden as ilevel goes up so asking them to reduce the MP cost, instead of looking into other areas where sch suffers, might hurt sch in the true long run.
The MP restore on aetherflow is one of those situation where it will get better as gear progresses. Energy Drain, on the other hand, will lose its value the deeper into the expansion we go as it is a set amount based on level. They can buff the potency or cast time, but the MP cost in relation to max MP will feel less of a burden as ilevel goes up so asking them to reduce the MP cost, instead of looking into other areas where sch suffers, might hurt sch in the true long run.
Isn't the energy drain return based on damage dealt and thus, would actually get stronger over the expansion with gear? Whereas Aetherflow benefits from piety, something SCHs don't exactly gear for.
The HP restored from it is influenced by damage dealt yes, but the MP return is fixed.
From the tooltip: "Additional Effect: Absorbs a portion of damage dealt as HP and restores MP"
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Anything you spend AF on that *isn't* ED technically costs that much MP. So if ED usually gives you 1500 MP, you can consider Lustrate and Indominability costing 1500 MP.
Only with gear that has Piety on it, which I'm sure most will avoid in favor of Critical Hit/SS/DET
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.