It looks like most people dont realize how valuable AF really is..
Granted if you have a great co-healer and your on that DPS rotation throw in an energy drain for extra DPS or if you know it can safely be done. Generally though you want the AF for heals. It's just like how people overestimated the fairy because of one method of use. It really irks me off when I have to put in more work than before for less impact.. I already considered myself a good sch but really the only thing this job brought before was sustained DPS and mitigation. Now it doesn't bring either except single target dps which can no longer be as sustained (not sure on exact numbers but I did 1300 in Lakshmi ex which felt good). Pretty sure WHM could do better now.
It's like, what is a scholar supposed to bring? Its a shield healer based on a dps class. If that doesn't say dps and mitigation I dont know what does. I honestly don't believe anyone at SE plays a healer or understands them. They should have given WHM raid utility, not more heals (Benison was a good start). They should have given SCH some more shields, more AF opportunities, shield/heal potency increases or more aoe heal options. AST I think would have been fine without the old ability buffs as it was already close to if not best healer all around if anything some better dps options along with the new abilities. I just dont understand it.
SE: All healers are viable so lets base content on that so even a x2 SCH can clear ( technically speaking the weakest HPS throughput )
SE: *Gives WHM more healing abilities* There that solves WHM, now lets bring SCH down, great now we can make content everyone can heal!
All the healing in the world does no good if its overhealing.
I dont think all fights should be doable with any healer/tank comp. I feel it should be diverse to showcase all the jobs in different light. While I understand thats not feasible because "now I have to level this job..." it would be nice to see a fight where you need that HPS throughput otherwise its over and likewise where you would need that mitigation or it would be over. Same things with the tanks, make a fight where the healers are unable to heal tanks during certain parts so sustain becomes important, or make a fight where reduction would be the way to go. Thats just my opinion but would like the dynamic approach more.