Quote Originally Posted by LunaFaye View Post
Not just in 3.x. I am glad to see it finally got hit with the nerf hammer, it was about time, now you gotta play like we did in 2.x and put some effort into that job while playing.
I mean if you consider the fact that staying in cleric stance for more sustained DPS in dungeons OP... i'd hate to see what balanced is. There's multiple reasons why it wasn't OP, everyone just see's the fact that they could stay in cleric stance longer and think it's OP. Well timed shields could certainly make some things easier.. and yes high gear levels in dungeons could let you stay in cleric almost indefinitely the same thing could be achieved with regens and the huge AOE dps brought by other healers.

Simply put, SCH was never OP, it was just desired because of its higher sustained DPS. Yes the fairy was a free regen, was single target and a decent potency. However no one really seems to compare it to the fact WHM or AST can cast party wide regens or even throw single target regens on whoever whenever, which better MP regen only helps with. The fairy is greatly overestimated. Combined with higher MP costs and lower potencies that have not really ever been increased, even Physick is weaker than a Cure I. All of the good healing abilities we have a locked in a 1 minute CD with 3 uses per.

What the fairy nerf showcases is exactly how out of date our abilities have become and how much the fairy was needed to make up for the weaker potencies. You try having your MP regen and AOE dps locked behind something you share with heals on a 3 time use on a 1 minute CD. Situational, yes; OP? no.