Exactly. Who needs Lustrate, or Indom, or Soil, or Bane? All about that energy drain baby.
I never said it was face roll job to begin with. Exactly as you described was the job of the scholar, and back in ARR doing the content, divided a good scholar from a bad one. I am not talking about undersync'd parties, or running old content in 50+ ilvls higher than intended. Scholars to that time needed to know the fights in and out, needed the knowledge of tank busters, raid wide incoming damage and take the accurate measurements, it was very unforgiving.I was thinking the same thing. SCH was by no means "faceroll"... if that's what was being implied by "put some effort into that job while playing". It wasn't just DoT, DoT, DoT, spam Ruin/Broil, Fairy heals everyone to full. What made a good SCH has always been shielding at the correct times, knowing how to use your cooldowns effectively, micromanaging the fairy it's position, and cooldowns, all while keeping up with your dps rotation. Facerolling dungeons is completely different from running somewhat challenging content (EX Primals/Savage Raids). I've been a SCH main at different times during 2.0 and 3.0, I can tell you that any SCH worth their salt was putting in just as much work, if not more, than anyone else in the group.
HW rolled by, and excuse me but we might have a different opinion or experience, outside of savage content, it was very forgiving. You didn't needed to study fights, if you screwed up here and there, nothing mayor would happen. You could always recover, specially when you were running trials that did have 2 healers in it, and not both were absolute incompetent.
On top of that, you could help the party with your dps, and we all know that apparently with adding 5 more buttons to the HW rotations, most dps couldn't even manage the basics of their dps output or job in general. Most SCH's as well as tanks would easily out dmg the actual dps. It was very sad to see.
Now we are somewhat back to the old 2.x times. It does actually take a skilled player to play SCH. It's not as easy anymore and if you don't know the fights or your job, more often you find yourself either out of MP, or close to a full wipe. That's what I meant with putting some effort in it. You might not agree and that's fine, but HW outside of savage, was not the most complicated content ever released, were SCH's would struggle or would have a difficult time in general.
Why do you think we have all these topics coming up? Not because old veterans can't keep a tank alive anymore, it's all these new players, or players that started with HW, complaining that now they can't go afk after having casted succor and eos aoe heal. Or people like the OP that complains about mp management.
Last edited by LunaFaye; 07-10-2017 at 12:23 PM.
The skill ceiling of SCH was always high because of all the tools we were given. With more tools comes more responsibilities, and executing them correctly was the mark of a good SCH. Some of the complaints now are because we are nowhere near being back to 2.x SCH. We can't mitigate as well, because Virus was removed, and when talking about shields we are completely outclassed by N.AST. These are all viable complaints for SCHs to be making. Hence why my first post was that we don't need to focus on MP management, which isn't even difficult, but actually addressing these issues about SCH losing what made it unique.Scholars to that time needed to know the fights in and out, needed the knowledge of tank busters, raid wide incoming damage and take the accurate measurements, it was very unforgiving.
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Now we are somewhat back to the old 2.x times. It does actually take a skilled player to play SCH.
Do we need to put in more effort? In my opinion, no. To play SCH well you always had to put in a lot of effort. The only difference is that now our effort is hardly rewarded, and our only niche lies in emergency burst healing and a weaker Faerie. Any job outside of savage is forgiving, because that's the only content where you are actually forced to optimise.
The changes to Scholar do not make the job dead, but they are also not okay, and most certainly can't be validated by "now you need to put in more effort". We outright lost most of our tools and cannot function in a similar way to 2.x/3.x. The entire playstyle of the job has changed to the point that you can't even compare it to 3.x.
Last edited by Kabzy; 07-10-2017 at 12:39 PM.
this is that most ridiculous thing I've heard on these forums in about...well, a few hours ago with the 'make dps equal' thing. but I'm thinking this tops it.
I see nothing wrong. SCH was god tier for 2.x and 3.x, they needed to get toned down.
SCH is pretty much unplayable right now, especially with how... oblivious the average roulette player is.Lucid Dreaming barely even helps, nor does it make up for the severely gutted potency of our heals and mitigation compared to AST.
I honestly don't get it; healers were where they needed to be by the end of 3.0. Why tamper with them in a way that makes 2 out of 3 crippled?
Apparently they weren't where they needed to be, considering the general consensus from healers (and tanks) coming into 4.0. I tend to agree, since WAR, and SCH have both been in the spotlight since Second Coil, AST only coming into popularity during Creator.SCH is pretty much unplayable right now, especially with how... oblivious the average roulette player is.Lucid Dreaming barely even helps, nor does it make up for the severely gutted potency of our heals and mitigation compared to AST.
I honestly don't get it; healers were where they needed to be by the end of 3.0. Why tamper with them in a way that makes 2 out of 3 crippled?
Give them time. They'll get it right, even if it takes a while.
Last edited by Nominous; 07-10-2017 at 01:39 PM.
I mean if you consider the fact that staying in cleric stance for more sustained DPS in dungeons OP... i'd hate to see what balanced is. There's multiple reasons why it wasn't OP, everyone just see's the fact that they could stay in cleric stance longer and think it's OP. Well timed shields could certainly make some things easier.. and yes high gear levels in dungeons could let you stay in cleric almost indefinitely the same thing could be achieved with regens and the huge AOE dps brought by other healers.
Simply put, SCH was never OP, it was just desired because of its higher sustained DPS. Yes the fairy was a free regen, was single target and a decent potency. However no one really seems to compare it to the fact WHM or AST can cast party wide regens or even throw single target regens on whoever whenever, which better MP regen only helps with. The fairy is greatly overestimated. Combined with higher MP costs and lower potencies that have not really ever been increased, even Physick is weaker than a Cure I. All of the good healing abilities we have a locked in a 1 minute CD with 3 uses per.
What the fairy nerf showcases is exactly how out of date our abilities have become and how much the fairy was needed to make up for the weaker potencies. You try having your MP regen and AOE dps locked behind something you share with heals on a 3 time use on a 1 minute CD. Situational, yes; OP? no.
This right here is exactly why I don't understand why other healers call Eos a "free regen". We pay for her in how much less potency our heals have. And that's without considering we don't always have them available since they need Aetherflow
SCH also has 3 ways to recover mana.
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