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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by NocturniaUzuki View Post
    Here's a simple solution:

    Raise everything's HP relative to the levels of the players in the party. Also, lower or raise the tank's net enmity gain by a percentage based on the level of the players in the party. Finally, raise the incoming damage done by enemy units by a percentage based on level of the players in the party. The exact percentage would have to be a little different for each stat change, and also depend on a slightly different equation. But it wouldn't be that difficult.
    Quote Originally Posted by Avatre View Post
    The only time I can see this not working is if you are queuing solo, as it would pick the highest dungeon you are able to get into. And if the majority of players are above certain levels, then a lot of those lower dungeons would take FOREVER to pop in a roulette. It's a good idea, but I can also see it taking it's toll on the newer player base.
    A roulette is random, just like the lottery. They were designed so people could find parties in as fast a time possible. Once situations are allowed to be tuned to a preference, waiting times will go up for the high levels and low levels.

    The only solution off the top of my head. Is to have separate high level roulette dungeons for high levels so high levels don't need to touch low levels.

    But I think that is a mistake, for the potential newer player base. Unless they stop making group only dungeons in MSQ and offer some solo/duo dungeons to progress the MSQ. It's one thing to have 3000 quests to reach level cap, but it's quite another if you hit a stump because you cannot find a competent group of people easily over 10-30 dungeons.

    That might be their plan if squadrons ever get fleshed out and become useable in dungeons?
    (0)
    Last edited by Sandpark; 07-12-2017 at 03:22 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB