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  1. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NocturniaUzuki View Post
    Here's a simple solution:

    Raise everything's HP relative to the levels of the players in the party. Also, lower or raise the tank's net enmity gain by a percentage based on the level of the players in the party. Finally, raise the incoming damage done by enemy units by a percentage based on level of the players in the party. The exact percentage would have to be a little different for each stat change, and also depend on a slightly different equation. But it wouldn't be that difficult.
    Your change would render those dungeons into meat grinders for low level characters just to 'fix' it for high level players with skill bloat on their mind.

    Quote Originally Posted by Valenth View Post
    Edit: When I mentioned how Sastasha pops with high frequency I thought of how often it pops with an entire party of lv 50+ people in it. Maybe SE can make it so leveling roulette will tend to pick the highest 'leveling' dungeon of the lowest level person in the party? That would at least solve a part of the problem for me.
    This would be a good thing to do, and would also be relatively low impact on the experience of low level players since it would not involve droping them into a party of supermen/women who make them feel smaller than the smallest enemy in the dungeon just by being there bearing witness to the awesomeness of a full lvl 70 toolkit scaled relative to the dungeon.

    Quote Originally Posted by Sandpark View Post
    I am of the mind that these types of games are supposed to take somewhat long, sprg are for finishing the whole game in 30-100 hours.

    But I have never timed 1-20. If it takes significantly longer than 4 hours, to start getting into the meat of the game, then it is quite slow. XIII got reamed for that very thing which was a 20 hours tutorial.

    The nerf to overworld sprint and no mount until level 20 is probably transparent as tedious to someone coming in who isn't a huge FF fan. I didn't mind it myself until the fourth or fifth job leveling.

    I see people at level 50 running from easy fates just because they have no self heals on DPS.

    Why isn't Second Wind on a 2.5 cooldown like other usuable self heals for other roles?

    I haven't done PotD post Stormblood, can jobs with long cooldown for self heals still solo floors 1-100?
    I've leveled alts with a couple of DoM and DoW classes past lvl 12 each along with most of the crafters past level 10 (can do this using the materials from guild vendors) in about 4 hours. It takes no MSQ quests to do and you can all but skip any incidental cut scenes if you are just wanting speed. I agree about the chocobo, but it's structurally built into the game/story that you get permission via your GC choice. That could be redone to allow a single mount of the player's choice to be available as soon as they hit level 10, say, but no other mounts unlock and no flight unlocks unless you complete the normal objectives. I'm not sure why a level 50 would flee an easy FATE, if they can't call their chocobo, then they need to be more wary and not pull the entire fate onto them self.

    Seriously though. 4 hours is plenty of time to level quite far. It used to be that you'd level multiple classes for the cross class skills that would help fill out the cross bar. I haven't leveled an Alt since SB changed cross class to cross role skills. You don't need 20+ hours to achieve level 30 or 40. With the XP bonuses and other elements you can level very quickly now. but yeah, you'll miss things like GC membership and chocobo mount until you go back for story, but if you level through say level 30, and go back, you can cakewalk the MSQ and get that chocobo in no time at ll, especially as there is no appreciable block on obtaining it - the number of GC seals needed was heavily nerfed.
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    Last edited by Kosmos992k; 07-12-2017 at 02:31 AM.