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  1. #1
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Truth be told, I would prefer a lv synch with all my abilities, but I understand why it's not done. Still... I would prefer it because lower dungeons like Sastasha, which pops with surprisingly high frequency, really are boring to me and I'd rather we have something designed in-game rather than having "just watch netflix" as a fix. Yes, it's not going to make the dungeon more complex, but for me my primary source of enjoyment is my class' complexity, not the dungeon's persé (although a good second place). Sure we get more output, but we also have more abilities to manage enmity, right?

    Edit: When I mentioned how Sastasha pops with high frequency I thought of how often it pops with an entire party of lv 50+ people in it. Maybe SE can make it so leveling roulette will tend to pick the highest 'leveling' dungeon of the lowest level person in the party? That would at least solve a part of the problem for me.
    (1)
    Last edited by Valenth; 07-11-2017 at 07:27 PM.

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valenth View Post
    Edit: When I mentioned how Sastasha pops with high frequency I thought of how often it pops with an entire party of lv 50+ people in it. Maybe SE can make it so leveling roulette will tend to pick the highest 'leveling' dungeon of the lowest level person in the party? That would at least solve a part of the problem for me.
    The only time I can see this not working is if you are queuing solo, as it would pick the highest dungeon you are able to get into. And if the majority of players are above certain levels, then a lot of those lower dungeons would take FOREVER to pop in a roulette. It's a good idea, but I can also see it taking it's toll on the newer player base.
    (0)

  3. #3
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by NocturniaUzuki View Post
    Here's a simple solution:

    Raise everything's HP relative to the levels of the players in the party. Also, lower or raise the tank's net enmity gain by a percentage based on the level of the players in the party. Finally, raise the incoming damage done by enemy units by a percentage based on level of the players in the party. The exact percentage would have to be a little different for each stat change, and also depend on a slightly different equation. But it wouldn't be that difficult.
    Quote Originally Posted by Avatre View Post
    The only time I can see this not working is if you are queuing solo, as it would pick the highest dungeon you are able to get into. And if the majority of players are above certain levels, then a lot of those lower dungeons would take FOREVER to pop in a roulette. It's a good idea, but I can also see it taking it's toll on the newer player base.
    A roulette is random, just like the lottery. They were designed so people could find parties in as fast a time possible. Once situations are allowed to be tuned to a preference, waiting times will go up for the high levels and low levels.

    The only solution off the top of my head. Is to have separate high level roulette dungeons for high levels so high levels don't need to touch low levels.

    But I think that is a mistake, for the potential newer player base. Unless they stop making group only dungeons in MSQ and offer some solo/duo dungeons to progress the MSQ. It's one thing to have 3000 quests to reach level cap, but it's quite another if you hit a stump because you cannot find a competent group of people easily over 10-30 dungeons.

    That might be their plan if squadrons ever get fleshed out and become useable in dungeons?
    (0)
    Last edited by Sandpark; 07-12-2017 at 03:22 AM.

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