Quote Originally Posted by Naunet View Post
Rift not only scales you down but also up in level for dungeons. GW2's scaling is pretty spot-on as well. WildStar's scaling isn't perfect (still a bit overpowered if you're level 50 queueing for random normals), but it works and they'll continue to tweak it.
Consider why it works for those games.

As I recall Rift gave you a fair amount of abilities by the time you started running dungeons (as did SWTOR) in earnest, and what strikes me about GW2 and Wildstar is you only have a certain amount you can use at any one time.

The biggest issue with the OPs suggestion is the difference in the amount of abilities based on level in XIV and the balance nightmare that would cause, not necessarily the balance of any one ability.

Allowing the player to use all of their abilities when the difference in amount of abilities between levels is fairly small has less of an impact, which is likely why it works in those games better.

Which means the OP is suggesting a solution that doesn't fix the main issue but instead a symptom of the main issue (that XIV is too back loaded when it comes to abilities, which I do believe is the case).