



There is, it's called game design. That's what balancing content is all about.
Just unsub at this point, it seems like you don't want to play anything that isn't Lv70 content, and of which there is very little at the moment.
Last edited by ErryK; 07-10-2017 at 03:51 PM.
♥ Baby, tell me, what's your motive? ♥
Horseshit. That's what over-emphasizing a slow learning curve is all about. SE introduces abilities far too gradually in FFXIV, generally speaking, and the game is less interesting (both for level synced and newer players) for it. It has absolutely nothing to do with content balance, and the phrase "game design" must be something that just sounded good to you, considering that it encompasses everything gameplay-related in FFXIV, and would apply to abilities gained regardless of how quickly they were introduced.
The main problem is that most people that I've seen, in DF at least, cut loose first, and blame the tank or healer for the run going badly second. Sure, they could get vote-kicked for screwing things up, but realistically speaking, I think it would just lead to a lot of stress within low-level parties.Brutal, right? Having to make intelligent decisions regarding when to hold back and when to cut loose. Sounds almost like...gaming.. Then again, 70% of legal adults can't even follow a speed limit sign when driving, so maybe they are better off having else make their decisions for them.
Also, adults are fully capable of following a speed limit sign (they all got their license, after all, which requires obeying the speed limits). It's that they don't want to, or feel the posted speed limit sign is too low, or need to surpass it in order to keep with the speed of traffic. Just saying.![]()
Last edited by Vhailor; 07-10-2017 at 10:35 PM.




Just don't play low level content if it's going to get your knickers into a twist. The game gives abilities at a good pace. You get your full combo at 30, and with the increases to EXP it takes less than a week to get to 50, even 60, but that's besides the point. Next you're gonna tell me that single player games should reward all abilities by Level 2.Horseshit. That's what over-emphasizing a slow learning curve is all about. SE introduces abilities far too gradually in FFXIV, generally speaking, and the game is less interesting (both for level synced and newer players) for it. It has absolutely nothing to do with content balance, and the phrase "game design" must be something that just sounded good to you, considering that it encompasses everything gameplay-related in FFXIV, and would apply to abilities gained regardless of how quickly they were introduced.
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