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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Rather than create an imbalance, I'd rather jobs just got full combos earlier. There's absolutely no reason why a 3-ability combo with an oGCD can't be had for all melee classes by level 18.

    Actually, in point of fact, I think there's enough of an imbalance already inherent in the fact that level-synced players keep all of their Role abilities. As a WHM in Sastasha at level 70, I get Esuna, Lucid Dreaming, Swiftcast, Protect, and Largesse (I'd swap one for Cleric's Stance, if I knew what dungeon I was jumping into). A level 18 WHM in that same dungeon, freshly leveled, would get either Cleric's Stance, Protect, or the ever-useless Break. That's already a healthy advantage, to say nothing of the fact that my higher-level gear essentially means I have capped base gear stats for the dungeon, which a real level 18 is less likely to have.

    Could you imagine adding Aero III, Holy, and Regen on top of that? I could probably out-damage most natural level 18 DPS-role classes with those, simply based on my AoE capabilities alone - unless they nerfed them to the point where it wouldn't be worth using them.

    All in all, I sympathize with the frustration, but I'd rather see job complexity increase more rapidly and be available earlier, rather than witness what would surely be an imbalanced mess (especially since it's SE we're talking about).
    (3)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vhailor View Post
    There's absolutely no reason why a 3-ability combo with an oGCD can't be had for all melee classes by level 18.
    There is, it's called game design. That's what balancing content is all about.

    Quote Originally Posted by Rekujin View Post
    This isn't about knowing ur job well, it's about making low level dungeons less boring for max level players.

    When I get Sastasha in roulette, I don't even wanna play.
    Just unsub at this point, it seems like you don't want to play anything that isn't Lv70 content, and of which there is very little at the moment.
    (2)
    Last edited by ErryK; 07-10-2017 at 03:51 PM.



    Baby, tell me, what's your motive?

  3. #3
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ErryK View Post
    There is, it's called game design. That's what balancing content is all about.
    Horseshit. That's what over-emphasizing a slow learning curve is all about. SE introduces abilities far too gradually in FFXIV, generally speaking, and the game is less interesting (both for level synced and newer players) for it. It has absolutely nothing to do with content balance, and the phrase "game design" must be something that just sounded good to you, considering that it encompasses everything gameplay-related in FFXIV, and would apply to abilities gained regardless of how quickly they were introduced.

    Quote Originally Posted by Galgarion View Post
    Brutal, right? Having to make intelligent decisions regarding when to hold back and when to cut loose. Sounds almost like...gaming.. Then again, 70% of legal adults can't even follow a speed limit sign when driving, so maybe they are better off having else make their decisions for them.
    The main problem is that most people that I've seen, in DF at least, cut loose first, and blame the tank or healer for the run going badly second. Sure, they could get vote-kicked for screwing things up, but realistically speaking, I think it would just lead to a lot of stress within low-level parties.

    Also, adults are fully capable of following a speed limit sign (they all got their license, after all, which requires obeying the speed limits). It's that they don't want to, or feel the posted speed limit sign is too low, or need to surpass it in order to keep with the speed of traffic. Just saying.
    (0)
    Last edited by Vhailor; 07-10-2017 at 10:35 PM.

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vhailor View Post
    Horseshit. That's what over-emphasizing a slow learning curve is all about. SE introduces abilities far too gradually in FFXIV, generally speaking, and the game is less interesting (both for level synced and newer players) for it. It has absolutely nothing to do with content balance, and the phrase "game design" must be something that just sounded good to you, considering that it encompasses everything gameplay-related in FFXIV, and would apply to abilities gained regardless of how quickly they were introduced.
    Just don't play low level content if it's going to get your knickers into a twist. The game gives abilities at a good pace. You get your full combo at 30, and with the increases to EXP it takes less than a week to get to 50, even 60, but that's besides the point. Next you're gonna tell me that single player games should reward all abilities by Level 2.
    (1)