Quote Originally Posted by Vespar View Post
A lot of the arguments levied at the OP, assume that abilities wouldnt be scaled down in enmity, potency, etc while sync'd.

I have actually seen this argument before a few times, and its always this same thing that gets brought up at the reason why it cant. But really it could, it would take a lot of balancing though on SE's part and I feel like THAT is more likely the reason we dont see it. They dont have time to rebalance things at every possible dungeon lvl to make sure it would be in accepted norm's. So while the actions could be tweaked for level sync, it would likely be far too time consuming to do it for every job.
(But man would I love to see it!)
As much as I'd like to be able to use more than two skills in lower level dungeons, the aforementioned here is very likely the reason why we don't see it.

Imagine a level 20 dungeon and how every single skill on every single class above the level sync range would need to be tuned for being level 20. Now multiply that by the number of levels you could wind up syncing to across different dungeons (ie level 20 dungeons, level 24, 26, 30, 32, 35, etc.).

At each "stop" on the sync train, the abilities of every class would need to be adjusted to make sure they don't scale out of whack for that level for whatever reason, as the scaling of abilities like this is rarely ever a straight linear line.

It's simpler just to keep it the way it is. Everyone is on relatively even footing, although higher level players do still have higher stats from their gear so there's that to consider as well.

Again, it'd be nice but it's just a logistics nightmare...