Quote Originally Posted by Mysticdraggon View Post
i probably just had the greatest solution...

follow with me on this:

what if we REVERSED level sync to focus on the highest level player and applied it to dungeon difficulty itself!

simply put, you have a group of a level 70, and three more level 20's, in a level 20 dungeon.

instead of syncing the level 70 to level 20, buff all available abilities/actions/traits of the level 20 players AND the dungeon level itself including enemies and bosses!

PERFECTION!!!
Why not just replace the lv 20 dungeon with a random lv 70 dungeon if a lv 70 job is in the party?