Quote Originally Posted by Celtodeno View Post
Agreed agian! I think some of these things are made for the user to take up extra time so that people don't advance too quickly. SE has been making games long enough to know how to make such transactions quick and painless so i can't help but think making them very slow is intentional.
No, they just went the quick and easy route for launch. They've been re-designing things as quickly as they can - ie. see crafting UI improvements for example.

When you first build a UI, it is often easiest to just display things however they look in the database. It's quick and easy and you don't have to worry about the problem of "how do I put the right, decision worthy information on this screen?" - because that requires critically thinking about the action being performed and what is a smart way to visualize that data and then build a process flow that makes sense. Instead they took the easy route and just vomited back a single database table per screen, and then have lots of buttons and further screens each attached to their own database table.

They have started to make progress on actually thinking through some of these and have made improvements in many of the patches, but there is still a ways to go.