Quote Originally Posted by Sirrush View Post
i agree that weapons,armor, etc. need there own seperate inventory tab, however what is it that your using to differentiate between crafting and harvesting? is harvesting the basic materials while crafting is parts? and food having its own tab is a bit iffy, while all the other listed tabs easily need to be there with around 100 slots each(especially for ppl who like to craft and harvest there own stuff even if just for the sake of self repairs) food probably doesnt need anywhere near as many slots. but then if you dont give it its own tab where are you going to put it?
You do have a point there, I was just throwing ideas out there without thinking that food and other harvesting are the same or similar. For example if they could put all raw materials such as harvesting into one inventory tab. That is including fishes, carrots, etc... that are raw and not cook yet. This should take out the Food inventory tab. But if it was mining items such as ores, then its different. So here is what I come up with after your thoughts.

Gear tab-100 slot> armors, weapons, accessories, and any other equip items
Potion tab-50 slot> HP potions, MP potions, all alchemy potions, and any other potions materials
Crystal tab-50 slot> all crystals, shards, clusters and any other different types of crystals
Craft tab-50 slot> only crafted parts, such as handles, sword blades, etc...
Food-50 slot> all fishes, all vegetables, all fruits, all crops, any eatable food items
Wood-50 slot> all logs and any wood crafting items except parts such as handle
Metal-50 slot> all Blacksmith and Armor materials except parts such as sword blade
Fur-50 slot-> all tanners working materials furs, leathers, except parts such as leather shoulder
Bone-50 slot-> all bones materials such as scales, shell, etc.. except parts for crafting

Will this is 9 tabs, but this is breaking it down the categories. what do you guys think?