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  1. #1
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90

    Three Mage Gate ?

    So remebering gate requires certian type of classes to unlock special door like example

    3 mage gate http://ffxiclopedia.wikia.com/wiki/Three_Mage_Gate

    This would make POTD more interesting and ofc raiding/dungeons as well
    (10)

  2. #2
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70
    Why though? I played XI and the mage gate, or the weight gates in QC were NOT "Fun". If something isnt fun, why put it in the game. It adds pointless restrictions and pushes people into playing classes they dont actually want to play...

    Lets just stick with doors that just...open ok.
    (31)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by pikster View Post
    Why though? I played XI and the mage gate, or the weight gates in QC were NOT "Fun". If something isnt fun, why put it in the game. It adds pointless restrictions and pushes people into playing classes they dont actually want to play...

    Lets just stick with doors that just...open ok.
    I actually thought a lot of those were fun. simple things that made places a little more interesting.

    Most of them had alternatives anyway so you weren't really forced to play classes you didn't want to play..

    The 3 Mage gate for Example I remember having a "moon orb" or I think that's what it was called so I could open that gate myself. even as a ninja.

    The garleige citadel gate breaches where you needed 4 people to press the buttons. could also at one point also be done solo by going through the cavernous maw to the past.

    Eldieme necropolis as well where you had to juggle the switches to open and close paths.

    Quicksand caves weight gates. 1 big galka or 3 tiny tarutaru...

    loads of zones had those little puzzles in and it just made them a bit more fun and bit less bland. even castle o, SSG, temple of ugaleigh, pso xja, davoi!

    I'd like to see some of that in XIV, or just some indoorsy zones in general. even 1.0 had indoorsy zones like mun tuy cellers..

    It's a sorry state when these simple things are considered punishing.

    Quote Originally Posted by Camiie View Post
    Dragoon: Hey, guys, a door with some weird circles. What's up with that?
    Astrologian: Forget it, we can't open it. You have to have a BLM, RDM, and WHM for it.
    Dragoon: Dude, that's lame. Sucks that you need certain classes to do content.
    Warrior: Somebody thought it'd be fun.
    Dragoon: Doesn't seem fun to me.
    Dragoon: Hey, guys, a door with some weird circles. What's up with that?
    Astrologian: Forget it, we can't open it. You have to have a BLM, RDM, and WHM for it.
    Dragoon: Dude, that's lame. Sucks that you need certain classes to do content.
    Ninja: You don't need those classes I can open that door for you I got the key.
    Dragoon: Cool!!! Cheers Mate!
    Warrior: Yeah there's a quest in windhusrt you can do if you want to get your own key.
    Dragoon: SWEEEEEET! i'll do that later
    Astrologian: Really? i'll go do that as well...


    XIV really needs some indoorsy type zones. why can't a miner actually go mining IN nanawa / copperbell mines for example?
    (9)
    Last edited by Dzian; 07-09-2017 at 08:29 PM.

  4. #4
    Player
    Vanfrano's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Wano Rano
    World
    Louisoix
    Main Class
    Red Mage Lv 88
    Quote Originally Posted by pikster View Post
    Why though? I played XI and the mage gate, or the weight gates in QC were NOT "Fun". If something isnt fun, why put it in the game. It adds pointless restrictions and pushes people into playing classes they dont actually want to play...

    Lets just stick with doors that just...open ok.
    Do you even play FFXIV? The game is full of pointless restrictions, even more than on XI. The gates were fun and you could bypass them by doing a series of quests. At least people remember these gates, unlike most of the content and empty open world on XIV.
    (2)

  5. #5
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by pikster View Post
    Why though? I played XI and the mage gate, or the weight gates in QC were NOT "Fun". If something isnt fun, why put it in the game. It adds pointless restrictions and pushes people into playing classes they dont actually want to play...

    Lets just stick with doors that just...open ok.
    I played a Galka. I loved those QC gates.
    (1)

  6. #6
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Yes for potd, it's boring, so everything to spice it up a bit is welcome. It would also fit the flair of the place.
    But no to putting that into dungeons or raids, it'd just be tedious having to go through this too much.
    (2)

  7. #7
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Drakeos View Post
    So remebering gate requires certian type of classes to unlock special door like example

    3 mage gate http://ffxiclopedia.wikia.com/wiki/Three_Mage_Gate

    This would make POTD more interesting and ofc raiding/dungeons as well

    Dragoon: Hey, guys, a door with some weird circles. What's up with that?
    Astrologian: Forget it, we can't open it. You have to have a BLM, RDM, and WHM for it.
    Dragoon: Dude, that's lame. Sucks that you need certain classes to do content.
    Warrior: Somebody thought it'd be fun.
    Dragoon: Doesn't seem fun to me.
    (35)

  8. #8
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Camiie View Post
    Dragoon: Hey, guys, a door with some weird circles. What's up with that?
    Astrologian: Forget it, we can't open it. You have to have a BLM, RDM, and WHM for it.
    Dragoon: Dude, that's lame. Sucks that you need certain classes to do content.
    Warrior: Somebody thought it'd be fun.
    Dragoon: Doesn't seem fun to me.
    Valid , and on point... Nice...
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    ...have you done T11?
    It actually has something similiar - namely: Glowing platforms that used to require 4 people to stand on them to unlock the next way. All fair game as long as you were split up (the content forced you into groups of 4 and 4) but as soon as you had all 8 people together and had to do the puzzle with two platforms in the same area... oh boy, I've seen groups "fail" at that...

    Not that this is a "bad idea" but I also dont consider it super intresting or anything like that... you cant bind it to jobs, in PotD you cant even bind it to roles, so it would become "Hey, everyone, stand in that spot for three seconds... okay, now we got MORE PotD to run, juhu!"
    (2)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vidu View Post
    ...have you done T11?
    It actually has something similiar - namely: Glowing platforms that used to require 4 people to stand on them to unlock the next way. All fair game as long as you were split up (the content forced you into groups of 4 and 4) but as soon as you had all 8 people together and had to do the puzzle with two platforms in the same area... oh boy, I've seen groups "fail" at that...

    Not that this is a "bad idea" but I also dont consider it super intresting or anything like that... you cant bind it to jobs, in PotD you cant even bind it to roles, so it would become "Hey, everyone, stand in that spot for three seconds... okay, now we got MORE PotD to run, juhu!"
    But that is already in PotD

    Another idea to make Potd "fun" would be a mechanic from Cutter's Cry 1.0
    Someone step on a trap (still PotD mechanic) and the party get force teleported in 2 seperate rooms (here begin the CC mechanic), where they have to kill all enemies, but the last enemy in both rooms have to get killed at the same time to left the rooms, or the enemies spawn anew.
    (0)
    Last edited by Felis; 07-09-2017 at 08:01 PM.

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