Haha I remember having to go all the way back to town in order to switch jobs for that, also altepa weight platforms, you'd need like either a Galka or 3 tarus to open it, it wasn't just jobs it's was races too. Team work was so FFXI it was great
Haha I remember having to go all the way back to town in order to switch jobs for that, also altepa weight platforms, you'd need like either a Galka or 3 tarus to open it, it wasn't just jobs it's was races too. Team work was so FFXI it was great
Doesn't have to be restricted to certain classes, just make differently colored ones for certain number of people that have to stand on them. And don't place them next to each other, let us search for them.
Again, I'd only like this as an addition to potd.
I thought the 3 mage gate was a neat thing to run into, even if you could eventually just circumvent the mechanic altogether with enough mission progress.
Opening the door the "intended" way was one of my highlights of my early FFXI play (which, let's face it, is where most of the nostalgia comes from)
Yeah example for floor 100-200+ lol
It's the sort of thing that gave life to the world in FFXI. But I don't think Kupipi would take my rolanberry so I never got the thing to open it on my own.
FFXIV isn't really trying to have that kind of world. Video games just aren't like that any more. People don't have the patience, we're lucky they make us walk through the zones once before letting us teleport and fly over everything.
It could be incorporated well enough into dungeons. The panel could randomly select the job(s) that opens the gate, and if you've got the right one in the pt you can take that path. Set it up as a trade-off; the alternate route might be a shortcut, or bypass something particularly nasty, but you won't find as many chests. Or turn it around the other way where there's a chest on the extra route with something special but there's a mini-boss guarding it. I would say, don't make any alternate path longer than the main one since that'll kill most people's desire to take it in a heartbeat. In general, dungeons could do with more internal variety, and having multiple branching points that are either random or directly chosen by the players could help with that. Incorporate more interactions similar to boss mechanics that are simply for getting around or choosing a path, some platforming, things to break up the grind of pull after pull.
Just imagine, something like a demonic funhouse. During one part, you have to drop down onto a conveyor and start making for the exit, or you'll get sent into a wall of spikes. Then you kill a giant jack-in-the-box boss, the lid glows with the symbol of a job, and if everyone stands on it they get launched up into the rafters and rigging of the place, contending with the clockwork components running the traps below rather than the traps themselves for the next segment. At the final boss, a bunch of bomb-themed balloons begin floating down and will do AoE damage if they burst on the ground, but there's a dart table there and instead of fighting one DPS goes and does the blowgun mini-game throughout the fight to pop the balloons before they touch down.
It'd be nice to have stuff like that simply because now class changing restrictions on skills are gone...and we can swap to needed classes NP. But oh noes you need three people for something that isn't Duty Finder THE HORROR. Maybe I should go back to XI. <_<
Been years since using this forum. @_@
No no and no. What a chore it was to get 3 other players to open the doors in garlaige citadel just to hope you find a coffer.So remebering gate requires certian type of classes to unlock special door like example
3 mage gate http://ffxiclopedia.wikia.com/wiki/Three_Mage_Gate
This would make POTD more interesting and ofc raiding/dungeons as well
It was charming and neat at first....and then when you had to go into those places for the umpteenth time for keys, quests, etc, not so much. There is a reason people would start or switch to Windurst just to get the item to bypass that door.
I played FFXI for over 7 years and I miss a lot of things, however the three mage gate is not one of them. Also potd can be solo or duoed, so this would really not be a good thing.
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