
It wasn't easy lol it's been dumb luck really, caught them off guard or running away. So cheap shots but it was opportunities lol
I know it sounds kinda broken but man its so fun specially if you do 8 in a row, someone needs to do a vid where 8 DRK's do 8 pulls in a row while being at 10y apart from each other, you could literally drag a enemy healer from one side to other in mere seconds![]()

Make unmend spend blood gauge and MP

Drk is really op right now.I havent lost a 1v1 against any class and i even 1v2 many times.He must be toned down a little.
i tryed the Concentrate skill a little when i do some 4vs4
concentrate : Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
actualy it don't prevent the unmend of dark knight to pull you and decast you.
if SE want to keep unmend like this, it would be nice to have an immunity for it.
Last edited by kensatsu; 07-11-2017 at 03:46 AM.
IMO, I'm not sure if having a DR for unmend is enough. DRK will still have lots of utility/cc with silence/stun/healing debuff/unmend (also a gap closer which makes hard to get out of his range) while doing great damage (at least, comparing to other tanks). Correct me if I'm wrong but they should not have both. That's just my opinion but with the current way cc works, it feels like even a bad use of CC Isn't really punished anymore.
yeah offcourse keep it balanced is not giving everything to one tank, and 2 others tank with less thing. it make sense

If they kept pvp like before, so with pve skills on pvp, i think the tanks would have been really balanced: war with stun and zerk, pld with its multi tool.plus holy spirit silence and drk with stun silence and unmend pull, no ppl would say drk too op if war had its strong burst and a stun

I would like SE to give unmend the same treatment as the other CC moves: 10s immunity to unmend for the victim and make concentrate nullify it. Again just like all other CC moves. Currently a couple DRKs can literally toy with someone to no end and you cant use concentrate as a counter to it. Feels like SE forgot about unmend when they were adding CC mitigation.
Last edited by Maxwell; 07-14-2017 at 07:24 AM. Reason: Added the concentrate part.

Playing 4v4 as drk i noticed many things.
1. The shield is awesome, first it is insta, i think it has same cost and potency of clemency, but it is an insta shield and not a direct heal, it healps the healer to keep people alive.
2. Stunlock, it is reaally scripted: pull>stun>silence>pull, healers with no concenctrate and/or increased dr are likely goin to be unable to act for 50% of the match more or less
3. Soul survivor+decreased heals recieved is deadly if you have a heavy burster in team, for example a monk that can deal up to half a target hp in 2 buttons paired with a mch
4. Enemy healer is down? Pull and stun enemies for easy kill.
5. A lot of macroable skills for more advanced plays: soul sorvivor, plunge, umend, the blackest knight
6. Plunge, it resets when you land an assist for a kill or when you do the kill, this allows great mobility.
Last edited by Mirch; 07-17-2017 at 04:43 AM. Reason: forgot to add plunge
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