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  1. #11
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nova_Leon View Post
    That is impressive. I've never seen a Bard win that fight. They would just use unmend and lowblow in unison then stand on top of you the whole time
    It wasn't easy lol it's been dumb luck really, caught them off guard or running away. So cheap shots but it was opportunities lol
    (0)

  2. #12
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by AriaFairchild View Post
    The nutty aspect of Unmend is that there is no immunity to it. In FL you can be chain dragged to death.
    I know it sounds kinda broken but man its so fun specially if you do 8 in a row, someone needs to do a vid where 8 DRK's do 8 pulls in a row while being at 10y apart from each other, you could literally drag a enemy healer from one side to other in mere seconds
    (0)

  3. #13
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Make unmend spend blood gauge and MP
    (0)

  4. #14
    Player
    AmraTheDestroyer's Avatar
    Join Date
    Jan 2015
    Posts
    13
    Character
    Amra Destroyer
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Drk is really op right now.I havent lost a 1v1 against any class and i even 1v2 many times.He must be toned down a little.
    (0)

  5. #15
    Player

    Join Date
    Jul 2011
    Posts
    644
    i tryed the Concentrate skill a little when i do some 4vs4

    concentrate : Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.

    actualy it don't prevent the unmend of dark knight to pull you and decast you.
    if SE want to keep unmend like this, it would be nice to have an immunity for it.
    (3)
    Last edited by kensatsu; 07-11-2017 at 03:46 AM.

  6. #16
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    IMO, I'm not sure if having a DR for unmend is enough. DRK will still have lots of utility/cc with silence/stun/healing debuff/unmend (also a gap closer which makes hard to get out of his range) while doing great damage (at least, comparing to other tanks). Correct me if I'm wrong but they should not have both. That's just my opinion but with the current way cc works, it feels like even a bad use of CC Isn't really punished anymore.
    (0)

  7. #17
    Player

    Join Date
    Jul 2011
    Posts
    644
    yeah offcourse keep it balanced is not giving everything to one tank, and 2 others tank with less thing. it make sense
    (0)

  8. #18
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    If they kept pvp like before, so with pve skills on pvp, i think the tanks would have been really balanced: war with stun and zerk, pld with its multi tool.plus holy spirit silence and drk with stun silence and unmend pull, no ppl would say drk too op if war had its strong burst and a stun
    (0)

  9. #19
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I would like SE to give unmend the same treatment as the other CC moves: 10s immunity to unmend for the victim and make concentrate nullify it. Again just like all other CC moves. Currently a couple DRKs can literally toy with someone to no end and you cant use concentrate as a counter to it. Feels like SE forgot about unmend when they were adding CC mitigation.
    (1)
    Last edited by Maxwell; 07-14-2017 at 07:24 AM. Reason: Added the concentrate part.

  10. #20
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Playing 4v4 as drk i noticed many things.
    1. The shield is awesome, first it is insta, i think it has same cost and potency of clemency, but it is an insta shield and not a direct heal, it healps the healer to keep people alive.
    2. Stunlock, it is reaally scripted: pull>stun>silence>pull, healers with no concenctrate and/or increased dr are likely goin to be unable to act for 50% of the match more or less
    3. Soul survivor+decreased heals recieved is deadly if you have a heavy burster in team, for example a monk that can deal up to half a target hp in 2 buttons paired with a mch
    4. Enemy healer is down? Pull and stun enemies for easy kill.
    5. A lot of macroable skills for more advanced plays: soul sorvivor, plunge, umend, the blackest knight
    6. Plunge, it resets when you land an assist for a kill or when you do the kill, this allows great mobility.
    (1)
    Last edited by Mirch; 07-17-2017 at 04:43 AM. Reason: forgot to add plunge

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