Some of our skills did get nerfed when SB was released, but still in lvl <61 content there's not much room for struggle IF your team plays somewhat adequately.
Regardless, though, here's some things you could keep in mind when running dungeons:
-There's no reason to use selene. Ever. I don't know if you were, but if so, don't do it again. She is useless
-While clearing up trash mobs, keep adlo use to a minimum - shields are meant to prevent damage and they take up a good chunk of MP, so ideally you'd cast this at the end of a pull so the tank takes negligible damage while doing the next pull. In the midst of clearing a huge pull, though? Only use it if paired with emergency tactics, as it takes up more MP than it is worth.
The same applied to succor - but in trash this is even more useless than adlo. I use it mostly for boss fights, and even then ONLY if I know some team wide damage is coming. This thing is nowhere near as spammable as AST's Aspected Helios and it should not be used as you'd use said skill.
-Try to use Eos' skills all the start of a pull - it might seem like a waste to blow everything up so fast, but bear with me: you rouse and use her healing pot increase and aoe HOT, and it's very good support for 30 seconds, good enough so that physick should be enough if your tank isn't playing a game of "let's see how many aoe's I can stand in before healer bails" - in a good team, or even an average one really, 30 seconds is enough for a big part of the pull to be down, and by then your trusty single target heal spammable skill (lmao) should be enough.
-Still speaking about fairy management: try to always place her at the start of a pull. You can use heel command again once the pull is over. If she's on heel, she will prioritize following you over casting anything, so you'll be losing plenty of embraces while avoiding aoes as you'd normally do. She's fairly durable (even despite our lack of sustain), do don't worry too much if she takes one or two hits to the face. Make sure she's far away enough to avoid most of the heat, but one or two hits from regular mobs aren't as bad as a boss cleave. Don't forget to have her follow you again after the pull though, or she'll disappear and you'll have to waste a swiftcast and MP resummonning her.
-If aetherflow is off cooldown and you still have one or twu stacks left, depending on how much you have to heal at the moment, you could possibly use a stack on sacred soil and use succ if it procs. Otherwise, I'm not sure SS would really be worth the stack.
-If the party is taking damage at the same time, use indom if they're at 65~70%. It's a fairly strong heal, but on a cooldown, so make sure you don't panic and waste it. Lustrate is a better panic button than indom!
-Shadow Flare should be on cooldown - it can be considered a form of mitigation as it applies a slow, meaning sligthly less hits. Personally I prefer this on big pulls, so if you're at the very end of a boss fight and it comes off cooldown, I would save it for the next big pull. Boss fights in most dungeons are manageable enough without much mitigation.
That's about it, but I have one last thing to say:
Baelsar, specially first pull, can be scary to heal through for scholars because we have lack of aoe skills. If this is what got to you, I have to say that I'm pretty sure every healer has wiped here at least once or twice if the tank pulls everything from the start until the locked door. Don't be to hard on yourself o7