Quote Originally Posted by jamvng View Post
I understand that it is better to cast Foul in UI. As such I can see the merits of using 3.x rotation there so that you are not forced to use Foul in AF during 4.0 rotation or worse, lose the Foul stack. But the same thing is true for if you do too many 3.x rotations and/or don't get enough procs to extend 3.x rotation, and end up not being able to Foul in UI.
Yes, exactly. Sorry, this discussion ended up spreading between the two threads.
The idea will be, with the 60second Triple, that when you have triple you go 4.0 (since you'll get more AF leniency due to Triple making casts shorter and you getting enhanced mobility), and otherwise you do 3.X.
This means that whenever you'll have Foul up for UI, you 3.X, and then when you start catching up to the Foul clock, you go B4 into the 4.0 rotation, which you can line up with Triple to get rid of its disadvantages.
The ideal solution alternates between both rotations