Results 1 to 10 of 147

Hybrid View

  1. #1
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Galvuu View Post
    EDIT: though honestly it's not that important because it turns out the optimal solution ends up being something along the lines of "do 4.0 if you B4 in UI" which, well, you'd obviously do anyway. Also, the 3.X rotation people compare doesn't have two spells in UI (which it must). That's part of the implied premise that Foul will always magically end up there, which isn't really the case (especially for 3.X, you're bound to run out of Fouls).
    I understand that it is better to cast Foul in UI. As such I can see the merits of using 3.x rotation there so that you are not forced to use Foul in AF during 4.0 rotation or worse, lose the Foul stack. But the same thing is true for if you do too many 3.x rotations and/or don't get enough procs to extend 3.x rotation, and end up not being able to Foul in UI.
    (0)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jamvng View Post
    I understand that it is better to cast Foul in UI. As such I can see the merits of using 3.x rotation there so that you are not forced to use Foul in AF during 4.0 rotation or worse, lose the Foul stack. But the same thing is true for if you do too many 3.x rotations and/or don't get enough procs to extend 3.x rotation, and end up not being able to Foul in UI.
    Yes, exactly. Sorry, this discussion ended up spreading between the two threads.
    The idea will be, with the 60second Triple, that when you have triple you go 4.0 (since you'll get more AF leniency due to Triple making casts shorter and you getting enhanced mobility), and otherwise you do 3.X.
    This means that whenever you'll have Foul up for UI, you 3.X, and then when you start catching up to the Foul clock, you go B4 into the 4.0 rotation, which you can line up with Triple to get rid of its disadvantages.
    The ideal solution alternates between both rotations
    (1)