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  1. #141
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
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    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I will agree there is time effort in-equity for common items. A BSM, ARM and GSM can have a miner go get a stack in 10 minutes.
    Why shouldn't the LTW, WVR, ALC be able to send the hunter out get a stack in a similar amount of time?
    That is the crux of this complaint.
    Even if we use the retainer ratio to normalize things DoL 3:1 DoW, as stack should be obtainable within about 30 minutes. From the stated efforts throughout this thread, that effort time is still not even close to enough for an equivalent yield.
    (2)

  2. #142
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Rancher gathering class.

    Get some land, raise some creatures, get their materials.
    (3)

  3. #143
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I always felt like a trapping kind of class would be neat.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #144
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ChameleonMS View Post
    I will agree there is time effort in-equity for common items. A BSM, ARM and GSM can have a miner go get a stack in 10 minutes. Why shouldn't the LTW, WVR, ALC be able to send the hunter out get a stack in a similar amount of time?
    Feel free to not do LTW, WVR, and ALC crafting if you think it is too much effort.
    There are plenty of people who will put that effort in for the enhanced reward that will come of it.
    That's generally the rule: all else being equal, the harder it is to make something, the more people are willing to pay to have it made.

    It's clever of SE: they give us BSM, ARM, and GSM for people who want to craft without putting much effort into it (who will be only modestly rewarded), and then also offer "Savage" crafting in the form of LTW, WVR, and ALC for those willing to endure more difficulties for greater rewards.

    Makes perfect sense.
    (1)

  5. #145
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Elamys View Post
    I always felt like a trapping kind of class would be neat.
    Yeah I thought that would have been a way to introduce Beastmaster, instead of a battle class it could have been a gathering one. Our own little "Harvest Moon" class
    (0)

  6. 08-01-2017 09:14 AM
    Reason
    Apparently the post related to this comment was deleted.

  7. #146
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Silverbane View Post
    Feel free to not do LTW, WVR, and ALC crafting if you think it is too much effort.
    Please, do a little research before making pathetic attack comments.
    Do I think it is too much effort? I feel there is an in-equity but this has never stopped me from doing what was needed in the past.
    I would like to see a more balanced system. If that means, increasing the Ores / Logs usage without changing the hunting drop rates. I am fine with that too.

    Right now
    4 ores = 1 refined material - 10 minutes gathering effort = 25 refined materials
    3 hides = 1 refined material - 60ish minutes gathering effort = 33 refined materials
    Using 60 minutes to normalize
    150:33 > ~5:1, therefore to equalize effort you either increase hunting yields by 5x or increase Ore / Log usage by 5x. Both options are fine with me.

    There hasn't been any *Savage* crafting since 2.x master books and tools.
    (0)
    Last edited by ChameleonMS; 08-01-2017 at 10:13 PM.

  8. #147
    Player
    Ziggyzapps's Avatar
    Join Date
    Mar 2016
    Posts
    64
    Character
    Ziggy Zaps
    World
    Adamantoise
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ChameleonMS View Post
    I would like to see a more balanced system. If that means, increasing the Ores / Logs usage without changing the hunting drop rates. I am fine with that too.

    Right now
    4 ores = 1 refined material - 10 minutes gathering effort = 25 refined materials
    3 hides = 1 refined material - 60ish minutes gathering effort = 33 refined materials
    1 true griffin leather requires 3 true griffin hide, 1 chromite ore, and 2 verity mats.

    1 palladium ingot requires 4 palladium ore, 4 palladium sand, 1 electrum ore, and 2 verity mats. The palladium ores are a timed node you won't be farming 100 of them in less than two hours.

    I don't agree with your numbers.
    (0)

  9. #148
    Player
    Elamys's Avatar
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    Jul 2015
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    Gridania
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    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    The vast majority of crafts don't require items from timed nodes. Considering that the item most discussed in this thread (worsted yarn) is from a level of crafts where there are very few timed nodes needed for BSM/ARM/GSM, I think it's a fair assessment.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  10. #149
    Player
    QT_Melon's Avatar
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    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Well, I would like to point out that ALC should be taken out of the equation since a majority of the recipes give a higher yield than the other classes mentioned.

    I guess the only annoyance is Beetle Glue, but it only takes 2 Rhino Carapaces for it, while it only needs 1 of everything else.
    (0)

  11. #150
    Player
    Ziggyzapps's Avatar
    Join Date
    Mar 2016
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    64
    Character
    Ziggy Zaps
    World
    Adamantoise
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Elamys View Post
    Considering that the item most discussed in this thread (worsted yarn) is from a level of crafts where there are very few timed nodes needed for BSM/ARM/GSM, I think it's a fair assessment.
    Every level 66 and 67 gsm craft requires 3, 6, or 9 items from a timed node, the level 69 recipes all take 7 or 10.
    (0)

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