The thing i dont get is, sch since ARR was always kinda the "secondary healer", and that didnt bother anyone, in any situation outside sch+sch, the one that would do the most healing would be either the WHM or the diurnal AST.
What completely threw away that is that noct AST can do the same,put shields of average better potency for less cost.
Shielding in FFXIV was always counterbalanced by either poor healing or extreme mana cost, which we have now adloquium and succor as example, or the very poor stoneskin of 3.x (which did 10% life while costing more than cure II).
Let's remember back at 3.0 that stoneskin was nerfed because "18% life was too much" back when the cost was between cure II and adloquium, and now we have AST throwing 10-12k shields when not crit and 20-25k crit while crit, both unbuff and with a low mana cost, which does nearly 25-50% of a tank health (40k tank health with str 270,take 20-40% for 50k hp tanks, and same for war cause +30% hp goes with +30% healing) and more than 70% on dps (+- 35k hp).
I'm not ranting against the shields, i'm just saying that Noct AST goes against the path the "shielder healer" had since 2.0, and is now overshadowing SCH the same way it has overshadowed WHM since 3.4.
What sch need atm on the healing department is that noct AST healing power get looked at and put at the same mana efficiency. (and since AST has better shield potency, the mana cost has to be changed accordingly, meaning aspected benefic would have to cost nearly 3k mp, or something like that).
(And no, i'm not anti-AST, in fact i'm a main whm playing AST and still waiting for 4.05 to see what me and my cohealer will play. Still hoping lillies/confession can do something usefull)
edit: just red the post above mine, what you say goes in the way of what i'm saying, Noct AST shouldnt have the healing potency necessary to main heal the same way that diurnal AST has, since both are the reflection of WHM/SCH. From my pov SCH and nocturnal AST have the ability to protect the players from mechanics that hits (too) hard, and have lower healing capacity to reflect that, while WHM and diurnal AST (mostly WHM since ast still have CU and cards) have higher healing potency through regen but cannot protect from high damaging mechanics.

Reply With Quote





Broil: cast time reduced to 1.5 or 2 seconds, recast remains 2.5. This allows more weaving. The animation would also match this. 

