Quote Originally Posted by Gravton View Post
I'm a traditional tank (pld). I stack Vit and I don't do savage. But I don't understand the hate towards str tanks. Yeah, some of them die, and those that do should probably equip more Vit. Str is a pld's primary stat.As a healer 90% of your abilities scale off mnd. As a dps 90% of your abilities scale off str/dex/int.

As a pld -
str affects: fast blade, fight or flight, savage blade, riot blade, shield lob, shield bash, rage of halone, shield swipe, circle of scorn, sprits within, total eclipse, goring blade, clemency, royal authority, and holy sprit. (15 abilities)(didn't list sword oath just to give vit argument a chance)

Vit affects: Devine veil (1 ability)

Mitigation that does not scale with either stat, but I'll list them anyway: Sentinel, Shield oath, rampart, reprisal, hallowed ground, Shelton, passage of arms. (I'll include rng mitigation that still doesn't scale) Flash, bulwark, anticipation, awareness. (11 abilities)

Even if you add the skills that don't scale at all with either stat, to the ability that scales with vit. Str is still our primary stat. The rest of the abilities in our toolkit are situational and still don't scale. Most tanks are not mad about "muh deeps". They are mad because 15/38 scale off str, 1/38 scales off vit, and 22/38 are fixed by S/E and we can't do anything to increase there effectiveness. By baring us from str, now 37/38 abilities are completely in the hands of S/E. As in tanks can't min/max their stats to improve the effectiveness of their abilities. Where as every other role/job in the game has that kind of freedom. Anyway that's just my thought.
I'm not sure what you hope to gain by doing a numerical comparison of the number of abilities affected by a stat; it's an odd and ultimately useless way of thinking about things.

Mitigation does scale with VIT, just not in a direct way like damage and STR. Mitigation increases effective health, or projected time to live (TTL) in the case of avoidance or rng mitigation. In both cases, the effect of mitigation is multiplicative with maximum HP.

For a damage ability, you might have 50 base damage, 300 potency, and 50% damage increase from str, for 22500 damage (obviously the numbers are out of thin air, but you get the point).
For a mitigation "ability", you might have 10 "base life [life per vit], 10000 vit, and 20% mitigation, for 10*10000*1.2=120000 effective health.

This is all conceptual anyway, comparing the stats in this fashion is just weird.

Stop worrying about what is our primary stat as if it makes any difference whatsoever to how SE considers us. They aren't going to say "holy crap, we were wrong! STR is definitely the primary stat of tanks, we better get rid of fending accessories!"

It's completely irrelevant where they balance our damage, as long as the game is balanced around that number (both in terms of dps checks, and enmity management). Being able to "choose" between effective health and damage has always been strange in the context of FFXIV, where nobody else realistically does. It doesn't matter if they give us str accessories or vit accessories, and it certainly doesn't matter how much our abilities scale with each, as long as our damage and enmity function consistently and appropriately within the content provided.

If SE doesn't want tanks to wear str gear instead of vit gear to push phases faster, that is their design decision, and saying "STR is our primary stat" won't change that.