Quote Originally Posted by Felis View Post
But not at the same time, right?
Many of us play more than one class before going to the repair NPC, yes.

I'll be out spearfishing when a friend wants to queue for ex, so I switch to AST. While in that dungeon, I'll arrange with another friend to tank a low level dungeon on my DRK when I get out. This is a cycle that can and often repeats itself.

By the end, I have 4-5 gearsets with varying degrees of durability loss. Thus, when I do make it back to town to a repair NPC, I'll need to go through each tab and repair everything to avoid being caught in a situation where I wind up queuing for something as a class with gear at half durability.

I'm only human and forget to check to make sure every single piece of gear is repaired (especially when all I want to do is get what I need fixed quickly and get on my way).

As Dualgunner said, you could argue that no QoL change is actually necessary, but QoL changes add up to make the game vastly more playable.

The "Recommend Gear" button is a classic example of this. Is it at all necessary? Of course not, but having it makes the game far more playable and enjoyable because we get to spend less time doing things we don't want to do and more time actually enjoying the content.