Last edited by Greedalox; 07-09-2017 at 03:54 AM.
I'm confused why people need to repair more than what they have on in the first place. This has never been an issue to me.
Some will wait until their gear percentage is low before committing to a repair. People (like myself) who tend to repair after each piece of content run, are actually wasting a bunch of time to do so. This game doesn't have gear effectiveness decline with durability loss, so there's no difference between 1% and 100%, it's not until you hit 0% and the piece of gear "breaks" that you lose the piece's effects. That being said, it's foolhardy to not repair before entering a part of the current Savage/Extreme tier as these contents can break your gear with a quickness. Course, crafters don't have to worry, as they can just repair wherever they please.
Last edited by kattzkitti; 07-09-2017 at 04:18 AM. Reason: Typo fix etc.
Maybe they're switching between multiple classes/jobs and the first repair all is only for currently equipped items. So if you do something in one job, quickly switch to another and do something else, both jobs end up with damaged gear.
It's not that annoying,but as a person leveling a new character and trying to do the hunting log for all classes I have (the 3 starter magic ones) and do my gather logs at once, I do a lot of switching in a single area. I personally don't mind doing the 5 repair alls needed and think devs have more important things to take care of (like fixing that chocobo AI) and this QOL adjustment would end up minor, but I can understand why some people would want it combined.
However I don't buy the excuse given by SE that it'd cause anymore of a server issue than someone doing all of them in quick succession, espectially considering they were able to figure out how to handle the server load for more inventory space and that's something that hits up server data loads far more intensively. I'd rather they just say it's not a priority for them at the moment.
Last edited by Squintina; 07-09-2017 at 04:18 AM.
-blink- What?! That doesn't even make sense! If the servers are really that horrible, they need to get rid of item durability completely since every single weapon and armor's durability has to be constantly tracked on the server.
Would be lovely if it got added and the Yoshi saying "servers can't handle it etc" sounds like so much bullshit .. if the servers can't handle it then either upgrade the damn servers ( should be done no matter what, hello ixion fate Lag to the max ) or remove Dura all together like Rhysati says.
They won't remove durability so long as it's serving its purpose as a gil sink.
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