Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39

Thread: Cure v. Cure 2

Hybrid View

  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Cure 2 at higher level is your go to single target spammable heal, really, since MP often isn't your primary concern vs HPS and GCDs. But then you get Susano normal in the duty finder with a bunch of folks who have never done it (like me), who then die early (like me), and then have to res people throughout the fight (me, after the other healer got me back up).

    At that point the focus shifts to simply having enough MP to remain functional, and Cure 1's MP efficiency + freecure matter a lot more. It's kind of weird that Cure 2 is a better bet more often than not given how the job design suggests it should be Cure, but IMO it works reasonably well as is. You've got a tool where you can trade MP for throughput, and a tool where you can throttle back throughput to conserve MP.

    Once you figure out how you want to approach using them, it seems to work well enough.
    (0)

  2. #2
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Cure 1 is more mp efficient, but Cure 2 is more time efficient, allowing you to dps more. So if you have excess MP Cure 2 can be worth using, even in situations cure 1 could technically handle it. The extra lily chance is just the cherry on top.

    As a side note this also means piety can indirectly be a considered heal/dps throughput stat if it allows you cast more Cure 2 instead of cure 1.
    (1)

  3. #3
    Player
    idioch's Avatar
    Join Date
    Jan 2014
    Posts
    13
    Character
    Khloe Chelewae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 51
    For me it comes down to the situation. As I'm sure the majority of healers are getting familiar with, the standard for tanking seems to be pull big, sometimes it seems excessively big to me at least. Your basicly forced to use Cure 2 to keep up with the damage the tank is taking, generally though I'm also trying to pop asylum and regen on the tank to make things easier for me. I don't have any raid experience mind you but from dungeons and such for the newer content I tend to use Cure 2 a lot more then Cure, lilies have zero influence on it at all, as nice as the system is it only affects 4 spells. 2 of those spells also have a 5 sec. cooldown reduction (20% chance) when casting cure and cure 2 as well from a trait. At bare minimum right now, at least for me, lilies are a nice little perk nothing else. The only time I'd stick with Cure is running any of the old content where you don't have Assize handy.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4